Lakesidefantasy
Legend
I haven't mention yet that I am running this encounter with Pregenerated Player Characters. It wasn't pertinent until now. So, Experience awards won't matter much.In that case, perhaps you can incentivize the kind of results you’re looking for. Give them XP (or some other meta-currency) for each enemy that returns to full health and leaves the area. Make it clear that the goal of the scene is to see where it began and reward them when they get there.
But, I could make it clear that an alarm has been tripped (instead of keeping that information from the Players), and getting all the guards to leave the room (to "unrespond") is the goal of this encounter. This would give the Players an incentive to attack the opponents even though this increases the enemies' hit points.
 
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		