@Clint_L
How? Seriously, how? We played 2e a bit and with rolling for hp, my wizard was down in first fight. Thief did better, lasted 2 rounds.
My experience was much the same. When in doubt the wizard just ...
@Clint_L
How? Seriously, how? We played 2e a bit and with rolling for hp, my wizard was down in first fight. Thief did better, lasted 2 rounds.
How? Seriously, how? We played 2e a bit and with rolling for hp, my wizard was down in first fight. Thief did better, lasted 2 rounds.
My experience was much the same. When in doubt the wizard just ...
Might be that ( or people taking henchman and having more than one character in same party). But, we played it standard (5 players, one character each, no henchman/hirelings). With 1 hp, AC10 and 1 spell. Wohoo. Cast once, run away rest of the session (or at least until someone sneezes at you )I think one of the big differences between 1e/2e and 5e was that the earlier edition accommodated a lot more players at a table, more than what is recommended today. That typically meant more characters to spread damage around, and if one was playing a wizard, they had to know where they were in the party marching order - surrounded by fighter types to protect them. 5e plays a lot looser. A wizard PC can still get in over their head but nowhere near as badly as a 2e wizard could. Likewise fighters couldn’t simply break ranks to go charge whomever they wanted. They’d leave squishier PCs exposed.
But…if you played smart with those ideas in mind, it was survivable for low level wizards.
Might be that ( or people taking henchman and having more than one character in same party). But, we played it standard (5 players, one character each, no henchman/hirelings). With 1 hp, AC10 and 1 spell. Wohoo. Cast once, run away rest of the session (or at least until someone sneezes at you )![]()
Max HP at level 1 became RAW from 3ed onward. In 1&2, RAW was roll for hp, and we played it mostly as written, so roll and pray. Same with stats (hated rolling for stats also, gimme point buy or fixed array any day). Even with max at 1 (tried it), 4 hp and AC 10, means you need copious amount of luck to survive those first few levels ( while having slowest low level xp progression). Like you said, i think you really need large party in those older editions, to soak up damage and shield squishy wizard&thief from getting one shot KO.1 HP at first level, ooof. We never played that way. We gave everyone max hit points for 1st level. There was so much variability from table to table; probably moreso in the early editions that even today.
Max HP at level 1 became RAW from 3ed onward. In 1&2, RAW was roll for hp, and we played it mostly as written, so roll and pray. Same with stats (hated rolling for stats also, gimme point buy or fixed array any day). Even with max at 1 (tried it), 4 hp and AC 10, means you need copious amount of luck to survive those first few levels ( while having slowest low level xp progression). Like you said, i think you really need large party in those older editions, to soak up damage and shield squishy wizard&thief from getting one shot KO.
Max HP at level 1 became RAW from 3ed onward. In 1&2, RAW was roll for hp, and we played it mostly as written, so roll and pray. Same with stats (hated rolling for stats also, gimme point buy or fixed array any day). Even with max at 1 (tried it), 4 hp and AC 10, means you need copious amount of luck to survive those first few levels ( while having slowest low level xp progression). Like you said, i think you really need large party in those older editions, to soak up damage and shield squishy wizard&thief from getting one shot KO.
This reminds me of a quote from the Hitch-Hiker's Guide to the Galaxy that goes something like this (can't be bothered to look up the exact wording): "Humans believed they were more intelligent than dolphins, because humans had made so many great inventions like fire, or New York, or the atomic bomb, while all the dolphins had done was swim around in the ocean having fun. Dolphins believed they were more intelligent than humans, for exactly the same reason."But: my crew and I, a bunch of grogs in our 50s, played 5e a few times and didn't find it to our liking. Characters were too powerful too quickly, the action economy is... let's say busy (readied action, action, bonus action, reaction), and the character options just an endless parade of race, subrace, class, subclass, with an inexhaustible list of mechanical stuff PCs could do just by rolling a die (vs. role playing, or having to think about what they wanted to do). It all felt like a video game to us.
But, people love it. Just love it. So my question is...why?
There's another Douglas Adams quote that goes something like: "Things that exists when you are born are considered old, established, and boring. Things that come into being when you are growing up are new and exciting. Things that come into being when you're an adult are unproven dangerous things that will ruin society as we know it."A theory I heard a while back is that your teens to mid-20s are the formative time when things ‘imprint’ on you, and that sets your preferences for the rest of your life. It’s why your dad hates your music and you hate your kids’ music. Your grandad hated your dad’s music. Your kid will hate your grandchild’s music. It’s just the order of life.
The music, the movies, the TV shows, the games, the lifestyle, the chocolate bars, the shops… the world was at its best when you were 14-24ish. Because that is what imprinted on you.
Sometimes people overcome this conditioning and their tastes change as an adult. Most times they don’t. But it’s got very little to do with the actual game (or music or whatever) itself.
I think that while D&D is by no means video game-like, the developers have probably learned some lessons from video game development. The one that comes to mind are subclasses and how they affect character development.What makes you say this? I actually think it is less that way than any of the other previous WotC editions.