D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

I wonder if any success has ever been had with a campaign that wasn't strictly linear - where the players had x different character sheets for each level of their character from 1 to x, and on any given session, the GM would run an adventure from any point along a possible timeline, that perhaps took a few sessions to reach resolution, and with the overall effect resembling a kind of mosaic of adventures or stories that perhaps had an interconnecting thread running through them.
It's very different from D&D, in mechanics and in play - but In A Wicked Age does a version of this.
 

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I don't feel this book would've been the right place for high level adventures. Its a setting book, the adventures are meant for illustrating the setting and the different locales, to introduce hooks and starting points in the different regions. At level 20 you usually are not that worried anymore about the single regions of the setting and exploring the setting.
 

After finally having got through this book I'd say it's the best general FR source book that's come out since the 3e FRCS.

Fantastic book for source material. Not as good as the FRCS, but better than just about any other book that's come out sense in a general way. The only one that comes close (because it covers so much history) is the Grand History of the Realms.
 

After finally having got through this book I'd say it's the best general FR source book that's come out since the 3e FRCS.

Fantastic book for source material. Not as good as the FRCS, but better than just about any other book that's come out sense in a general way. The only one that comes close (because it covers so much history) is the Grand History of the Realms.

The bars fairly low. The only other 1 is 4E.
 

The bars fairly low. The only other 1 is 4E.

There was an entire line for FR under 3e and 3.5, some rather generic (such as Dragons and Magic of Faerun...etc). Of course there were those under 4e (FR books, Neverwinter book, the Living campaigns set in FR, etc), and 5e (also some living campaigns such as murder in Baldurs gate during the Playtest, the Sword Coast Adventurer's guide, and all those listed in the new AiF which are various adventures and such set in the FR. There's actually been quite the number of Forgotten Realms books put out since the FRCS, and many of them more general in what they cover.
 

There was an entire line for FR under 3e and 3.5, some rather generic (such as Dragons and Magic of Faerun...etc). Of course there were those under 4e (FR books, Neverwinter book, the Living campaigns set in FR, etc), and 5e (also some living campaigns such as murder in Baldurs gate during the Playtest, the Sword Coast Adventurer's guide, and all those listed in the new AiF which are various adventures and such set in the FR. There's actually been quite the number of Forgotten Realms books put out since the FRCS, and many of them more general in what they cover.

Ah you said general books. A lot of 3E FR books are specific with their themes. I own a lot of them.

3E had a lot of flaws. The quality of the FR books wasn't one of them.

I've started digging into earlier FR product for comparison.
 

Ah you said general books. A lot of 3E FR books are specific with their themes. I own a lot of them.

3E had a lot of flaws. The quality of the FR books wasn't one of them.

I've started digging into earlier FR product for comparison.
Quality for the 3.X line was generally outstanding.

This 5e AiF is perhaps the best book since the FRCS (IMO) that's come out since the release of the FRCS. I am seriously impressed with it. Perhaps it was because I went in expecting something more like the SCAG or how they treated Planescape or Dragonlance so I didn't have high expectations to begin with. This absolutely exceeds what I expected out of it...by a lot!

The area maps in each section really help with placements, and the maps themselves are excellent They do quite a bit with such limited space in regards to explanations and descriptions, and they even include a few short dungeon delves on top of that.
 

Quality for the 3.X line was generally outstanding.

This 5e AiF is perhaps the best book since the FRCS (IMO) that's come out since the release of the FRCS. I am seriously impressed with it. Perhaps it was because I went in expecting something more like the SCAG or how they treated Planescape or Dragonlance so I didn't have high expectations to begin with. This absolutely exceeds what I expected out of it...by a lot!

The area maps in each section really help with placements, and the maps themselves are excellent They do quite a bit with such limited space in regards to explanations and descriptions, and they even include a few short dungeon delves on top of that.

I've only read bits online and absorb bits off YouTube. Looks decent generally.
 
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I love this book. There are tons of adventures that I can nab for my own campaign. They are basic enough to be easy to transplant and graft the story into ours.

I am not currently playing a FR campaign, and I still think this is great value.
 


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