Will the complexity pendulum swing back?

Another way to look at hit poontsor Force points and how they aren't metacurrency: they aren't methods for the player to influence the fiction, but a tool used at the level of the game designer to guide gameplay. D&D and Vall of Cthulu both use HP, but the game designers determine how those work within the fiction before the game is even picked up...not the players in play.

Thus Call of Cthulu Pulp has the math of the in-ficfion simulation tweaked, so the game has different results in play. At the design level, within the intended fiction.

Bennies allow a player to impact the fiction outside of a procedural design, meta to the fiction.
 

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But the "healing magic" required of course neither repairs even remotely significant injuries nor cures disease. You need spells like Regeneration and Lesser Restoration for that.

I'm still not clear on what you're getting at here. Is it that hit point damage in D&Doids never translates into serious injury? Or...?
 



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