That's really artificial way to drag things out and it's incredibly impractical while most campaigs at current progression, where you should reach leve 4 in roughly 5 sessions (1 session for 1st and 2nd level, 3 sessions for 3rg level), still die to scheduling issues and burnout by level 7.Did not vote as I don't run 5e (or 5.5); were I to, I'd tweak it such that each level took numerous sessions to achieve in order to spin the campaign out longer. I'd be unpleasantly surprised if we got through 4th in the first year of the campaign (i.e. 45-ish sessions).
Were I running it I'd want - and expect, going in - the campaign to have a potential lifespan of ten years or more, played weekly (i.e. about 45 sessions a year allowing for the odd one getting missed). Also assumed and expected would be some player turnover during that time, as well as character turnover.That's really artificial way to drag things out and it's incredibly impractical while most campaigs at current progression, where you should reach leve 4 in roughly 5 sessions (1 session for 1st and 2nd level, 3 sessions for 3rg level), still die to scheduling issues and burnout by level 7.
Indeed, though it seems people's results vary on this.As I play on VTT, it might impact speed.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.