D&D 5E (2024) What's New with the Artificer in Eberron: Forge of the Artificer

A serious question: what in the 2024 rules prevents the Armorer from making their weapon a +1 or +2 weapon?

Their replicate feature lets them make any Weapon, +1. The Weapon +1 page in the DMG says any simple or martial weapon is applicable. Their Armorer weapons all say the weapons count as Simple Weapons.
Depends on the interpretation. "Counts as" does not necessarily mean "they are".

Nothing really screams “this weapon isn’t eligible for a Magic enhancement.” Even if you want to say “well, the replicate feature isn’t enchanting your weapons it’s making a new one” you could still just… make a new version and wield it anyway, right?
Again. Depends on the interpretation. But if you use an invocation or somehow happen to find a real magic weapon, why not.
I think basically any reasonable DM is going to read the features together and come to the conclusion that they can work together. I know I will for my games at least.
Thumbs up.
 

log in or register to remove this ad

One of the reasons I can think of for WotC removing the 10th level crafting reduction is the overall changes to crafting.

14 an uncommon item takes 20 days and cost 500, an artificer takes 5 days and cost 250 gold.
24 an uncommon item takes 10 days and cost 200. it still takes longer if it is not part of your specialty.

I can see adding a blanket 1/2 time stacking with your specialty at 10th level.

In one of our games the dm made a magical item to let the artificer craft quicker so a short rest gave you a full days work and a full day gave you 5 days of work.
Id be fine with just a flat subclass boost of making anything you can craft with the tool granted by the subclass craftable in half the time and cost. It should be anything made with tools ypu are proficient in, but id settle for artllerists getting it for anything made wit woodcarver tools.
Hmm I stand corrected. Though I stand by my sentiment since they errata’d the Dhampir. Seems like that’s them acknowledging the unintended interaction.
Natural weapons should be simple weapons. Magic weapons for them are claw spurs or magical caps on teeth or whatever.
 

If/when the psion gets published they said they will be adding magical items to enhance natural weapons, class made weapons like the psiblade because of how the metamoprh psion works. So eventually there will be something to help, armorer, metamorphs, psiblades, moon druids, and races with natural weapons.
 

You’re misreading the Cartographers level 5 ability.

It gives extra damage when they:

Cast a spell from their Cartographers spell list (this includes Call Lightning).

Hit with an attack roll against a FF’d target (this includes spell attacks like True Strike and Firebolt).

So a Cartographer can either use their Faerie Fire and get the benefits for all their spell and weapon attacks, or rely on Call Lightning and still get those benefits. It works both ways.
Ah, Cartographer instead of Artificer spell list. Yeah, missed that. Makes more sense now, even if its a slightly worse ability, I think. All in all, quite frustrating imho.
 

Okay? Does that help an artillerist crafting a wondrous item?
They can replicate any of then at level 10.

Also, there's that item that give you proficiency in any tool. And you can make multiple of them now, so give one to an ally so they can help with anything.

And by all means. Make a homebrew. But i still don't see this version as anything more than small tweaks and small buffs.
Are you intentionally dismissive when you post or are you unaware that you come across that way?
I have no idea what I sound like to you.
Charisma is my dump stat though. So i doubt I'm elegant.
 

A serious question: what in the 2024 rules prevents the Armorer from making their weapon a +1 or +2 weapon?

Their replicate feature lets them make any Weapon, +1. The Weapon +1 page in the DMG says any simple or martial weapon is applicable. Their Armorer weapons all say the weapons count as Simple Weapons.

Nothing really screams “this weapon isn’t eligible for a Magic enhancement.” Even if you want to say “well, the replicate feature isn’t enchanting your weapons it’s making a new one” you could still just… make a new version and wield it anyway, right?

I think basically any reasonable DM is going to read the features together and come to the conclusion that they can work together. I know I will for my games at least.
Much like the Demon Armor's claw attacks, the Armorer weapons are considered part of the same item as the Armor itself. They are not considered distinct items, with Masteries and the ilk, and thus have slightly different rules.

This idea is reinforced by the level 9 feature of both the 2014 and 2024 Armorer, the former which allowed it to be an infusion, and the latter of which creates a pseudo +1 bonus.
 
Last edited:

They can replicate any of then at level 10.

Also, there's that item that give you proficiency in any tool. And you can make multiple of them now, so give one to an ally so they can help with anything.
I do not understand how you are missing the difference between "you can craft stuff" and "you are so good at crafting that it takes half the time and resources for you".

The difference is huge. The difference changes the identity of the class.
And by all means. Make a homebrew. But i still don't see this version as anything more than small tweaks and small buffs.

I have no idea what I sound like to you.
Charisma is my dump stat though. So i doubt I'm elegant.
It may be worthwhile to investigate how to come across like you arent trying to make someone feel stupid for having an opinion you dont share or being bothered by something that doesnt bother you. It is an invaluable skill.
 

This idea is reinforced by the level 9 feature of both the 2014 and 2024 Armorer, which specifically allows the Armorer weapon to have magical bonuses.
Yeah, and that feature has been nerfed down to one extra plan that must be armor-related instead of the 2024 version which gave you two extra infusions and let you count each part of your armor separately (body, head, boots, gauntlets).

I think it’s a deliberate change that implies you can’t just replace the gauntlets with magic ones.

EDIT: on an unrelated note, the Level 17 Construct Forge bastion facility lets you create a Warforged Titan. It costs 200,000 gp and comes with a caveat: “Creating new Warforged Titans is illegal under the terms of the Treaty of Korth, which ended the Last War. Violating the treaty risks reigniting open war across Khorvaire.”

It should be the Treaty of Thronehold, but whatever … that caveat is great. “You can build this but beware the consequences!”

I note that regular warforged are not an option on the list. (The other options are animated armor, animated broom, flying sword, rug of smothering, helmed horror, scarecrow, and shield guardian).
 
Last edited:

I do not understand how you are missing the difference between "you can craft stuff" and "you are so good at crafting that it takes half the time and resources for you".

The difference is huge. The difference changes the identity of the class.
Then isn't it better to get at level 3 than kevel 10?
It may be worthwhile to investigate how to come across like you arent trying to make someone feel stupid for having an opinion you dont share or being bothered by something that doesnt bother you. It is an invaluable skill.
I was born with brain damage (Toxoplasmosis), didn't talk at all till I was 5, and failed English class several years.

If you start with 5 charisma, even if you take proficiency in persuasion, that just gets you to where everyone else starts.
 

Much like the Demon Armor's claw attacks, the Armorer weapons are considered part of the same item as the Armor itself. They are not considered distinct items, with Masteries and the ilk, and thus have slightly different rules.

This idea is reinforced by the level 9 feature of both the 2014 and 2024 Armorer, the former which allowed it to be an infusion, and the latter of which creates a pseudo +1 bonus.

I’m not convinced these are comparable. Nothing in the Demon Armor says the claws count as their own simple weapon, which is specifically called out in the Armorer. And while the Armorer description mentions the weapons as part of the armor, it still calls them weapons. I don’t see how this disqualifies them from being able to be replicated, especially since they can be enhanced with spells that interact with weapons like the Magic Weapon spell.

I also do not believe that the removal of the 2014 level 9 feature excludes them from being able to be replicated. It can be read as being an option removed because the base class feature already covers the ability to enhance them. Even the 2024 level 9 feature could stack with the replicated item.

Again, I’m not really arguing if this is RAI. I just don’t see anything in the written rules to say it is against RAW.
 

Remove ads

Top