D&D 5E (2024) WotC Should Make 5.5E Specific Setting


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Aren’t these all details the player normally decides? If I was a player creating a human PC with a background in the Flaming Fist I would expect to have to answer the same questions.

And if they are just some NPC guard, then you need to know different things about them. What it’s their personality? Are they honest or corruptible? Are they perceptive or gullible? Where they live is irrelevant (but most likely in the barracks), since it’s not going to come up when the players interact with them. Again, the same questions needing answers, irrespective of species.
Missing the point.

I'm not talking about my own character. I'm talking about the connections my character has to an NPC. The NPC has zero connections to the setting because the NPC Dragonborn doesn't actually exist in the setting. I have to not only make up my character, I also have to make up the NPC and then make up any connections that NPC has to the setting. Which I can certainly do. Everyone reading this can do that.

But, at no point does any of that actually leverage anything in the setting. I can take that same NPC, file off "Member of the Flaming Fist" and replace it with, "Member of the Bronze Band" and nothing changes. Nothing in that NPC is connected to anything in Forgotten Realms. Again, sure, "make it up" is a solution.

But, again, this has been the point I keep harping on. If I make a human PC with a human connection to a member of the Flaming Fist, I have several canonical choices that I can leverage. There's a dozen or so named Flaming Fist human mercenaries, many of which have (admittedly short) biographies. If I want to be a drow, I can say I have connections to the Bregan D'aerthe and, again, I have dozens of NPC's detailed that I can choose to have connections with, and, again, just like those human Flaming Fist NPC's, they come with built in stories and connections.

But, if I make a Dragonborn or a Goliath PC and I want to have any connections to any existing factions within Baldur's Gate or Waterdeep, I have to create not only my PC, but the NPC's that I have connections to, and then make up the connections that they potentially have connections to. All of which is 100% pulled out of thin air and has nothing to actually do with canon.

What's the point of having thousands of pages of setting canon if I can't make a simple PHB fighter that has connections to the most detailed setting out there?

Look, if I want to make a reified dream of an Aboleth as my species, sure, ok, that's going to be 100% on me. But a PHB character? Heck, don't Dragonborn exist in the Basic set?

That's the advantage of actually building a setting based on the game as it exists.
 

There's a dozen or so named Flaming Fist human mercenaries, many of which have (admittedly short) biographies.
And tens of thousands of unnamed Flaming Fist mercenaries of many different species*. Assuming your Flaming Fist character is connected to any of those is highly improbable. It's a stereotype that all Americans think all British people are related to King Charlie. Do you actually believe that? News: I have no connection to any British person you are likely to have heard of.

But if you do want to have your backstory improbably connected to some named character, there is no reason they would be the same species. They could be senior officer, a friend, a rival, a lover.


*There are several named non-human Flaming Fist Mercs in BG3. I can think of a gnome and an elf off the top of my head.
 
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Missing the point.

I'm not talking about my own character. I'm talking about the connections my character has to an NPC. The NPC has zero connections to the setting because the NPC Dragonborn doesn't actually exist in the setting. I have to not only make up my character, I also have to make up the NPC and then make up any connections that NPC has to the setting. Which I can certainly do. Everyone reading this can do that.

But, at no point does any of that actually leverage anything in the setting. I can take that same NPC, file off "Member of the Flaming Fist" and replace it with, "Member of the Bronze Band" and nothing changes. Nothing in that NPC is connected to anything in Forgotten Realms. Again, sure, "make it up" is a solution.

But, again, this has been the point I keep harping on. If I make a human PC with a human connection to a member of the Flaming Fist, I have several canonical choices that I can leverage. There's a dozen or so named Flaming Fist human mercenaries, many of which have (admittedly short) biographies. If I want to be a drow, I can say I have connections to the Bregan D'aerthe and, again, I have dozens of NPC's detailed that I can choose to have connections with, and, again, just like those human Flaming Fist NPC's, they come with built in stories and connections.
It seems like you are arguing that the only way to be connected to the setting is through a Dragonborn NPC.

" I can take that same NPC, file off "Member of the Flaming Fist" and replace it with, "Member of the Bronze Band" and nothing changes."

The reverse is also true. You can take a Dragonborn NPC and replace him with Bob the Human Builder and it also changes nothing.
But, if I make a Dragonborn or a Goliath PC and I want to have any connections to any existing factions within Baldur's Gate or Waterdeep, I have to create not only my PC, but the NPC's that I have connections to, and then make up the connections that they potentially have connections to. All of which is 100% pulled out of thin air and has nothing to actually do with canon.
You don't NEED to create any NPCs at all. I can create a connection to Ulder Ravengard, the Grand Duke of Balder's Gate. He can't be replaced with anyone and change nothing. And he's also the Marshal of the Flaming Fist, which is how my mercenary Dragonborn forged that connection. I can look up other named NPCs of Baldur's Gate to have connections with as well.

Now if you want to ignore the myriad of connections that aren't Dragonborn and only have Dragonborn connections, you currently have to make up an NPC, but to say that you need to make up an NPC to have any connection at all is mistaken.
 


It seems like you are arguing that the only way to be connected to the setting is through a Dragonborn NPC.
And, whiff, there goes the point off over the horizon again.

It's not the only way. Good grief. Of course not.

But, if I choose to play a human or an elf or a drow or a dwarf or a gnome or any other PHB race, I can connect to an existing, canon NPC in the setting IF I SO CHOOSE. There is no "must" or "only" or "need". It's that the OPTION EXISTS while it DOES NOT EXIST FOR SOME RACES.

In a setting built based on the current PHB, then ALL PLAYERS WOULD HAVE AN OPTION REGARDLESS OF WHAT SPECIES THEY CHOOSE!!!!!! As it stands now, because these settings are so old and based on editions long out of print, NOT ALL PLAYERS HAVE THE SAME OPTIONS.

Is that clear enough? Yes, you can adapt. Yes you can create. Yes you can do all sorts of things. BUT YOU CANNOT LEVERAGE LORE THAT DOES NOT EXIST.

Why is this so difficult to understand?
 

OMG. That's the point. You're getting there. You're so close.
You don’t get the point. Those NPCs are not connected to any other NPCs of the same species, their species doesn’t matter any more than their gender or hair colour. In BG3 the Flaming Fist have random names and species (there may even be Dragonborn, I haven’t interacted with all of them and there are certainly a couple of Dragonborn in the city). The only identity that matters is “is a member of the Flaming Fist”.

The difference between a computer game and the tabletop game itself is visual - you can see what species an NPC is by looking at them, and you can tell their name if you interact with them. These things are not apparent in the tabletop game. If the DM says “a group of Flaming Fist” they aren’t going to tell you the name, gender or species of each of them unless you specifically ask - because it’s not relevant.
 

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