D&D 5E (2024) WotC Should Make 5.5E Specific Setting

None of the places have to suffer. A nation could have multiple species in them.

In my cousin's setting the Rebellion were mostly Orcs and Tieflings who shared mistreatment by the Empire..
dividing up the species into 'kingdoms' i'd personally go with:
humans, tiefling and aasimar.
dwarves and goliaths.
orcs and halflings.
elves.
dragonborn.
gnomes.
 

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Forgotten Realms was the default in 5.0 baking much of it into core rules. But this is no longer the case in 5.5.

The 5.5 rules are decidedly setting agnostic. Meanwhile the new Forgotten Realms books show the setting enjoying the liberation from the needs of being a default. It celebrates the idiosyncratic weirdness that can happen in Forgotten Realms.

I still perceive a design goal of Forgotten Realms to be a kitchen sink. Its designers want to ensure that all the rules in the Players Handbook are true in the setting. But also there is lots of stuff that has nothing to do with the core rules.
Nothing was baked into the 5e core rules for Forgotten Realms. Like at all. When I look at elves, the subraces listed are not Gold and Moon, they are High and Wood. The gods listed are for the Realms, Eberron, Greyhawk, Non-human and more. Not just the Realms.
 
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Nothing was baked into the 5e core rules for Forgotten Realms. Like at all. When I look at elves, the subraces listed are not Gold and Moon, they are High and Wood. The gods listed are for the Realms, Eberron, Greyhawk, Non-human and more. Not just the Realms.
Even in 5.5, the religious setting assumption of the existence of Corellon is baked into the core rules. The 5.0 core rules were far, far, far worse about this kind inbaking.
 




Unless he was going by a different name in the M:TG settings. Deities go by many names.
This crosscultural identification of analogous concepts tend to fail under scrutiny. Because each culture can be utilizing a concept in a different way, and the different contexts are different meanings.

Ultimately, it is better to let each setting do its own thing.

Regarding Corellon, in my settings that refer to them, they are a literal "ancestor", not a "deity". Albeit they are a Celestial. Corellon enjoys "reverence", just like most grandparents should. Because nothing else in the core rules refers to Corellon I really can ignore that overstep about a "god".

I am finding their CG alignment problemaic, because the Elf is unaligned. While it is fine for Corellon as an individual to be CG, I would rather have the restored Primordial Elves (who shapechange atwill) populate all of the Celestial Good planes, especially Elysium. I dont view Elves as especially CG in any way.
 


You argued that the 5e rules bakes in the Forgotten Realms. Correlon isn't any more or less baked in OR setting specific than Action Surge is.

5e is setting agnostic.

I wouldn't assume that.
Action Surge as a mechanic is indeed baked into the core rules.

Additionally, many specific narrative setting assumptions were baked into 5.0 core and repeatedly, ubiquitously, referred to.
 

dividing up the species into 'kingdoms' i'd personally go with:
humans, tiefling and aasimar.
dwarves and goliaths.
orcs and halflings.
elves.
dragonborn.
gnomes.
My basic sample simple setting for 5e

  • The Empire (humans, orcs, halflings, and tieflings)
  • The Mountain Kingdom (dwarves)
  • The Hill Kingdom (dwarves and halflings)
  • The Rebellion (humans, orcs, and aasimar)
  • The Dragon Republics (dragonborn, lizardfolk, and kobolds)
  • The Runic Theocracy (goliaths, orcs, and dwarves)
  • The High Elves (elves and halflings)
  • The Wood Elves (elves and gnomes)
  • The Drow (elves)
The Rebellion is rebelling against the Empire. The Elves are opening feuding. The Dragonborn Republics are in trade war. This pulls forces away from the 2 Dwarven kingdoms who cant keep the organized monsters like giants, goblins, fiends, and undead from invading the wilderness and dungeons continent-wide.

Players are thrusted into choosing between the Empire or Rebellion while dealing with the cities becoming more isolated as monsters take up ruins and forts and evil casters prepare dark magicks with no governments able to police them.
 

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