Reynard
aka Ian Eller
That's not what I said. I said the existence of paid GMs exacerbates the perception that GMing is hard and only pros can do it well.Yes. I was just responding the suggestion that getting paid as a DM contributes to it.
That's not what I said. I said the existence of paid GMs exacerbates the perception that GMing is hard and only pros can do it well.Yes. I was just responding the suggestion that getting paid as a DM contributes to it.
Excellent analogy. The existence of restaurants doesn't mean everyone dines out, but you do need to actually learn to cook, and doing more than "it's basic and filling" requires effort, practice, and learning--good cooking is hard, but passable cooking is pretty easy. The existence of laundromats and dry cleaning services doesn't mean everyone takes all of their clothes there--but doing dry cleaning at home is, to put it simply, pretty difficult and requires at least a little starting knowledge and some kit.The existence of taxi drivers doesn’t discourage folks from learning to drive. I’m not sure why a DM being willing to run your game for a small charge should discourage folks from learning to DM. If anything it should be an incentive.
My experience wasn't quite as bad, but indeed the number of people still playing started to drop off slowly after we all had our degrees from university, and then quite steeply once people either started to get married and have kids or stumbled up the corporate ladder. And for a lot of these people, it seemed perfectly fine that TTRPGs were something you did in high school and university and then "grew out of it".There seems to be this idea that if people just tried it, they'd like it. That's very much not my experience. The overwhelming majority of people try it, play for a bit, then move on. Which means the number who try it, like it enough to try running it, and then stick with running it, is a very, very small minority.
I really don’t see how. Unless individuals are making that claim in order to sell themselves.That's not what I said. I said the existence of paid GMs exacerbates the perception that GMing is hard and only pros can do it well.
You are free to disagree, of course, I just wanted to clarify my statement.I really don’t see how. Unless individuals are making that claim in order to sell themselves.
I do think it’s harder today. Way back when I started in the 80’s I played a pretty simple style of game. Some people still play and enjoy that style, but some (many?) expect more from their games now and that definitely raises the bar in some ways.I think it's harder to DM now because I'm old with a half dozen systems still percolating in my head. Some don't work together well.
While when I first learned not only did I have a lot of time, I had one version of D&D in my head.
I can't speak for new players, but I have seen experienced players/DMs less tolerant of experienced players taking up the mantle of DM for the first time and making new DM mistakes.Why do you think that is? Are new players less tolerant of new DMs?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.