What is/are your most recent TTRPG purchase(s)?

I just picked up Rising Phoenix Games' Phoenixes—A Field Guide (affiliate link), and liked it quite a bit!

One minor caveat to mention here is that the listed number of pages on its product information is slightly misleading. While the book does have forty-six pages as indicated, this is presented as being twenty-three instances of doubled pages, even if you set your PDF reader to show single pages only; the product seems to have been formatted that way from the start, and so is quite a bit shorter than you'd think.

Of course, this is an understandable decision when you realize that the two-page spread is necessary for the multiple pieces of beautiful artwork! Bob Greyvenstein's depiction of the various breeds of phoenixes is absolutely breathtaking, and quite honestly worth the price of the book all by itself. Even the backgrounds and page borders are gorgeous to behold; this is a product that's as beautiful to look at is it is fun to use.

The phoenixes themselves, while not at all bad in their presentation, hit the notes you'd expect in a book of variant monsters. While I've spoken before about my enjoyment of variations on a theme, there's several instances here where it felt like the low-hanging fruit was reached for. There's an ice phoenix, for instance, and an evil phoenix, and of course a tiny, PC-friendly phoenix. None of these are bad, having enough powers and flavor text that each one is satisfactorily fleshed out, but it felt like I knew what to expect before I opened the book.

Almost.

What made me laugh in delight was that there was one phoenix here which I recognized, that being the shield phoenix, as an homage to Needle, the baby phoenix from the Conan the Adventurer animated series. While not a one-for-one adaptation (e.g. this phoenix can't talk), it's very clearly meant to be Needle, and even has rules for taking a shield phoenix as a familiar or animal companion (being a magical beast, I suppose you'd technically need the Monstrous Companion feat for the latter option, but being a CR 1/2 creature, I'd say the shield phoenix shouldn't require a feat investment).

Between the resplendent artwork, the nice stat blocks, and the delightful send-up to a cartoon I enjoyed a lot as a kid, I definitely got my money's worth out of this one.
 

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Books - Tie between Hackmaster PHB + GM guide (bought as add on to the KotDT Codex of Many Tales KS)(The Codex proper. KotDT qualifies as TTRPG related in my book) and The Fantasy Trip Path of Mastery adventure also via KS. Money for all went out months ago. Books arrived about the same time a few days ago.
Dice - A large bag of dice sets as low cost Xmas handouts to my gaming friends and their kids. In a case of good timing, one of the recipients is the 10 yr old daughter of one of our players who may start playing with us.
 

Instead of making a new thread for the subject, I will simply hijack this one.

Here is My TTRPG Year 2025 in Review in terms of my TTRPG purchases and crowdfunding.

Dragonbane products by Free League
  • Bestiary
  • Path of Glory adventure
  • GM Screen
  • Standee Set
  • City of Arkand and Book of Magic (Kickstarter): hardcopies and pdfs expected 2026

  • The One Ring 2E Starter Set by Free League
  • Daggerheart by Darrington Press: purchased the basic box set
  • Fabula Ultima Celebration Edition & Bestiary Vol.1 by Need Games (Kickstarter): After convincing my partner, we went all-in on the Collector's Box.
  • Outgunned Superheroes by Two Little Mice (Backerkit): Hardcopy of the books with pdfs. Also, selected the Outgunned Adventure Box as an add-on. I probably wanted the OG:A add-on more than OG:S. Expected in 2026.
  • Twilight Sword by Two Little Mice (Backerkit): went in on the Champion level which are the two books, card box, and starter box, plus other goodies. Expected in late 2026.

Only FOUR game companies: Free League (Sweden), Need Games (Italy), Two Little Mice (Italy), and Darrington Press (USA).

Overall, I think that I probably bought less TTRPGs than I normally do, but spent more on the whole. I have been increasingly more selective with my TTRPGs. I play most of my games with my partner, so I try to find or invest in games that are likely to see play at our table.
 
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Today I went to my FLG/CS (that isn't so Local since I moved) and bought the Alien RPG Evolved Edition. I have always liked the game but never owned it in dead tree before, and since Alien: Earth I have strongly considered running it for a short campaign or convention campaign.
 

I bought some Northstar wolves minis (four of them) with Christmas money to flesh out my Frostgrave warband. Sadly, the rest of my Christmas money went toward boring things like bills and groceries.
 




As a game of not-inconsiderable mechanical complexity, it’s perhaps no surprise that there are certain areas of PF1 where things don’t quite work as well as they should. Areas where an error slipped in, or something was overlooked, or some aspect of the game engine wasn’t tweaked enough.

Being an aficionado of the game, I therefore can’t help but feel admiration when someone not only identifies such an area, but takes the time to fix it.

Such is the case with Centipedes Reforged (affiliate link).

Right at the beginning of the product, in the substantial foreword that’s becoming characteristic of Varyag’s Forge products (which isn’t a bad thing; I love it when designers tell us what they did and why they did it, and wish more products let us glimpse what’s behind the metaphorical curtain that way), author Jakub Chlebowicz tells us that he’s found one of the aforementioned troublesome areas where PF1’s giant centipede monsters are concerned. For those following along at home, take a look at the monster entry, and note the table which delineates giant centipedes of various sizes, specifically at how many Hit Dice they have.

Something is clearly wrong there.

It’s this problem which this product fixes, providing full stat blocks for every centipede from size Small through Colossal, reworked and rebalanced to be more in line with creatures of their Challenge Ratings. Throw in the same care being shown to the giant mantis (in the form of two stat blocks, one for Medium-sized mantises and one for Large-sized versions), and even a full stat block for the mantis shrimp lord (which is listed as a variant for the mantis shrimp in Bestiary 5, but was never given a stat block), and you have a product that’s not only fixed an area which has needed tweaking for years, but also gone the extra mile by giving us several extras.

All of which is to say that this is an excellent product, showing a level of care and dedication that speaks to a great deal of knowledge about PF1. If you’re using any of these particular vermin in your game, you owe it to yourself to pick this up. You won’t regret it…although, facing these tougher monsters, your players just might!
 

As a game of not-inconsiderable mechanical complexity, it’s perhaps no surprise that there are certain areas of PF1 where things don’t quite work as well as they should. Areas where an error slipped in, or something was overlooked, or some aspect of the game engine wasn’t tweaked enough.

Being an aficionado of the game, I therefore can’t help but feel admiration when someone not only identifies such an area, but takes the time to fix it.

Such is the case with Centipedes Reforged (affiliate link).

Right at the beginning of the product, in the substantial foreword that’s becoming characteristic of Varyag’s Forge products (which isn’t a bad thing; I love it when designers tell us what they did and why they did it, and wish more products let us glimpse what’s behind the metaphorical curtain that way), author Jakub Chlebowicz tells us that he’s found one of the aforementioned troublesome areas where PF1’s giant centipede monsters are concerned. For those following along at home, take a look at the monster entry, and note the table which delineates giant centipedes of various sizes, specifically at how many Hit Dice they have.

Something is clearly wrong there.

It’s this problem which this product fixes, providing full stat blocks for every centipede from size Small through Colossal, reworked and rebalanced to be more in line with creatures of their Challenge Ratings. Throw in the same care being shown to the giant mantis (in the form of two stat blocks, one for Medium-sized mantises and one for Large-sized versions), and even a full stat block for the mantis shrimp lord (which is listed as a variant for the mantis shrimp in Bestiary 5, but was never given a stat block), and you have a product that’s not only fixed an area which has needed tweaking for years, but also gone the extra mile by giving us several extras.

All of which is to say that this is an excellent product, showing a level of care and dedication that speaks to a great deal of knowledge about PF1. If you’re using any of these particular vermin in your game, you owe it to yourself to pick this up. You won’t regret it…although, facing these tougher monsters, your players just might!
You are you talking to? Wrong thread maybe?
 

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