aco175
Legend
Could this be a basic/advanced system based on levels as well? Levels 1-7 are basic with classes and systems, levels 8-13 would blend basic and advanced, and level 13+ is more advanced. Not sure if I like it more or less. I might like the core 4 classes to be more basic and be able to advance to level 20 on one path and the others to be as complex as people like, but also be balanced with the core 4.I would split 6e in basic and advanced.
Basic would be 4-5 classes, with few simple options, you get them at levels 1-3 and that's it, they just scale with level. FE simple wizard - magic offense, magic defense, magic utility. Magic offense would be 1d8 single target/1d4 to two target then 2d8/2x1d8/4x1d4 at level 5 and so on. Cap at level 10. Defense would be similar, think combining shield with counterspell/dispell. Utility would be expanded use Prestidigitation mixed with Mage Hand. Skill lists also shortened - lore, survival, athleticism, social skill. Maybe one or two more, but keep it as broad as possible. Stat bonuses apply situationaly by DMs discretion and depending on what approach character takes.
Whay simple? It's for people that want easy and fast character creation, leveling and to avoid choice paralysis in combat.
Advanced - now you add subclasses, full vancian casting, combat manouvers a la Bo9S for martials, levels 11-20, skill specializations, feats, multiclassing rules etc. This is for people who like it more crunchy, more char op, more tactical, more choices. Basic has barebone class structures, advanced is module that adds complexity on top.
There is also a way to make the classes a subclass and everyone more or less becomes a multiclassed character. You want to become an eldritch knight, then you take fighter and subclass with wizard. You can take wizard and subclass with fighter and be more a bladedancer or something. You can also subclass in your class to keep things simple.

