I was just rereading Vincent Baker on character sheets and currency:
anyway: Things on Character Sheets (2)
In the constable example, there is a currency relationship between
position and
effectiveness: when you make a Resources test (which is about your character's effectiveness at acquiring stuff in town), you put (what we could call) your
town position at stake.
It's mediated by the GM, who does have the power, on a failure, to
give you what you want but at the cost of a condition (which, when it comes to Resources, can include a direct hit on effectiveness by taxing Resources). But equally the GM can give a twist - a complicating or worsening of your town position.
This is why I keep coming back to the idea of the
implicit.
Consider
this example, from Harper:
She stares at you coldly. 'Leave me alone,' she says. What do you do? . . .
'Don't come back here again.' She slams the door in your face and you hear the locks click home.
Implicit in a cold stare, and a request to be left alone, is the slamming of a door in one's fact.
Similarly, implicit in permitting a cinder imp to escape and burn down the Hedge Witch's place, is being hassled by the town authorities. The
fictional causation in this second example is different - it's not internal to a person who's already in the scene. But it is internal to a social structure - a town - that is already in the scene (and towns in Torchbearer do have an orientation towards the PCs, namely, of suspicion tending towards hostility).
@thefutilist, what am I missing here?