Thomas Shey
Legend
I don’t have a complexity preference, I have a preference against unnecessary complexity. And IME, unnecessary complexity usually manifests itself in overly wordy explanations, confusing jargon and verbal imprecision, not mechanics.
It can show up in mechanics, too, though. I’ve seen games where it seemed as if every little thing had its own unique resolution system. Not good, IMHO.
See, I tend to not see complexity and excessive special-casing as the same thing, though I agree that the latter is much more of a problem than the former.

