WotC D&D Beyond Reveals 'Partnered Content' Schedule

Products from Eberron creator Keith Baker, Beadle & Grimm's, and Kickstarter favourites Loot Tavern and The Griffon's Saddlebag.
partnered-content-release-schedule.jpg


D&D Beyond has published a release schedule for partnered content in the first quarter of 2026. This includes products from Eberron creator Keith Baker, Beadle & Grimm's, and Kickstarter favourites Loot Tavern and The Griffon's Saddlebag.

Partnered content is existing D&D books from third-party publishers on D&D Beyond.
  • Exploring Eberron (Visionary Production & Design)
  • The Pugilist Class (Benjamin Huffman)
  • Faster, Purple Worm! Everybody Dies, Vol. 1 (Beadle & Grimm’s Pandemonium Warehouse)
  • Heliana’s Guide to Monster Hunting: Part 2 (Loot Tavern)
  • The Griffon’s Saddlebag: Book One (The Griffon’s Saddlebag)
 

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That said, there are some fields or tasks where AI does not increase productivity or effectiveness, but actively harms it. Mostly due to crappy, not-ready-for-prime-time AI tools pushed by Big Tech. That will pass as tools improve.
Right, but the problem of skill decay will not. That will get worse as the tools improve.
 

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Pugilist is live


The new weapons and magic items also seem strong for Monks.
Included are six new subclasses: Dog and Hound, Hand of Dread, Piss and Vinegar, Street Saint, Squared Circle, and Sweet Science.
 


..., but tired of putting so much time and energy into something that couldn't pay his bills as a writer.
Do we know that though? His books on the DmsGuild have made a lot of money. I don't know what he wants to make, but people could* make a living from the Guild and no one did better than KB.

*I say could because it is my understanding the OGL issue really killed sales on the Guild
 

Well until somebody does some google-fu and looks it up . . .

I didn't get the impression that Baker was "tired" of Eberron, but tired of putting so much time and energy into something that couldn't pay his bills as a writer. And part of the reason for that situation is that he does not own Eberron.

Also keep in mind that the original "Exploring Eberron" and Baker's other books were team efforts. Baker is definitely involved with the 2024 update of Exploring Eberron on D&D Beyond, but how much time and work he personally put into the update . . .
Well, it looks like my memory was wrong! Here is his post on Enworld from 2023:

Keith Baker asks about walking away from Eberron.
KB discuss leaving Eberron
 

Do we know that though? His books on the DmsGuild have made a lot of money. I don't know what he wants to make, but people could* make a living from the Guild and no one did better than KB.

*I say could because it is my understanding the OGL issue really killed sales on the Guild
Perhaps I should rephrase.

Keith Baker has stated he wasn't making enough money for Keith Baker and he wanted to focus on creator-owned projects where he felt he could earn more.

Source: Keith Baker. Well, I'm too lazy to search for the quote. Feel free if so inclined.

EDIT: Nevermind, looks like you already did!
 

Do we know that though? His books on the DmsGuild have made a lot of money. I don't know what he wants to make, but people could* make a living from the Guild and no one did better than KB.

*I say could because it is my understanding the OGL issue really killed sales on the Guild
I'm not sure why the OGL issue would impact the DMs Guild, which seems to have a lot of customers who aren't interested without WotC's official seal of approval on it.

I think the bigger issue with the guild are that the big publishers eventually move off of it, since it's taking an extra 15% of the profits off the top, compared to DriveThruRPG, making it a lot harder to make decent money there. That means what's left is largely pretty amateurish, much of it pretty bad (including stuff that's just AI-generated and dumped online, the strategy all the "rise and grind" bros are advocating everywhere videos are streaming).
 

I'm not sure why the OGL issue would impact the DMs Guild, which seems to have a lot of customers who aren't interested without WotC's official seal of approval on it.

I think the bigger issue with the guild are that the big publishers eventually move off of it, since it's taking an extra 15% of the profits off the top, compared to DriveThruRPG, making it a lot harder to make decent money there. That means what's left is largely pretty amateurish, much of it pretty bad (including stuff that's just AI-generated and dumped online, the strategy all the "rise and grind" bros are advocating everywhere videos are streaming).
Someone this thread (or another on this forum) posted video recently by a person who got his start on the Guild (and loved it) and tracked its rise and decline. There are issues before the OGL fiasco, but that seemed to be a nail in the coffin. If I find the video again I will post the link.

EDIT - here it is: The Rise and Fall of DMsGuild
 

Someone this thread (or another on this forum) posted video recently by a person who got his start on the Guild (and loved it) and tracked its rise and decline. There are issues before the OGL fiasco, but that seemed to be a nail in the coffin. If I find the video again I will post the link.

EDIT - here it is: The Rise and Fall of DMsGuild
That's a 30 minute video. Can you give me a summary of his argument? Because I just can't see the logic.

Yes, it's mostly dead, but I really think the OGL thing was almost certainly coincidental timing or, at most, a moment when publishers there said "you know, this is a good time to strike out on my own," much like we saw a lot of other publishers who weren't on DMs Guild decide it was time to make their own system that wasn't subject to Hasbro suits' whims.
 

That's a 30 minute video. Can you give me a summary of his argument? Because I just can't see the logic.

Yes, it's mostly dead, but I really think the OGL thing was almost certainly coincidental timing or, at most, a moment when publishers there said "you know, this is a good time to strike out on my own," much like we saw a lot of other publishers who weren't on DMs Guild decide it was time to make their own system that wasn't subject to Hasbro suits' whims.
You can easily watch at 2x speed, so 15 min. really.

There is a lot more to the video, but he charted activity on the platform (I don't know/remember how) and it clearly dropped of after the OGL issue (IIRC).
 

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