doctorbadwolf
Heretic of The Seventh Circle
So the premise here is that the Ranger has a clear identity, and wotc cannot seem to get the identity right and also make the class function above a C tier.
If you disagree, please elave thst to any other ranger thread.
So what do i mean?
3.5 and 5e 2014 get the identity about right, but arent vety good classes. 4e and 5e 2024 are effective classes, but are barely Rangers in terms of ID.
What even is the Ranger? That is easy.
The Ranger is a purposeful wanderer, whose "mission" or purpose is to defend the land and its people, both wild and civilized, while being expert warriors, hunters, and scouts, and attuned to nature such that they reliably understand the land and the things that live in it and move through the wilds without disturbance.
That...isnt that hard to build. People have made hundreds of homebrew and 3pp versions that balance the identity and performance better than any wotc version has.
So, I am curious. What are folks' favorite fixes for the 5e Ranger that keep both the identity and performance in mind?
I personally think that you can tone down the revised ranger a bit, and replace its favored enemy with 4e's Hunter's Quarry, and be 90% there.
Or, take the current Ranger and give it some exploration/enviromental benefits, and again replace its favored enemy with Hunter's Quarry.
My favorite fix though is to replace spell slots with Focus, and give it special Banes and Knacks that are like a mix of artificer infusions and warlock invocations, but less class defining. Basically they fill the space of favored enemy and natural explorer, but with beneifts that are more broadly applicable, like a knack that gives cold resistance or a bane that helps force flyers to land and stay grounded.
So again, what are your favorite fixes, patches, and versions?
If you disagree, please elave thst to any other ranger thread.
So what do i mean?
3.5 and 5e 2014 get the identity about right, but arent vety good classes. 4e and 5e 2024 are effective classes, but are barely Rangers in terms of ID.
What even is the Ranger? That is easy.
The Ranger is a purposeful wanderer, whose "mission" or purpose is to defend the land and its people, both wild and civilized, while being expert warriors, hunters, and scouts, and attuned to nature such that they reliably understand the land and the things that live in it and move through the wilds without disturbance.
That...isnt that hard to build. People have made hundreds of homebrew and 3pp versions that balance the identity and performance better than any wotc version has.
So, I am curious. What are folks' favorite fixes for the 5e Ranger that keep both the identity and performance in mind?
I personally think that you can tone down the revised ranger a bit, and replace its favored enemy with 4e's Hunter's Quarry, and be 90% there.
Or, take the current Ranger and give it some exploration/enviromental benefits, and again replace its favored enemy with Hunter's Quarry.
My favorite fix though is to replace spell slots with Focus, and give it special Banes and Knacks that are like a mix of artificer infusions and warlock invocations, but less class defining. Basically they fill the space of favored enemy and natural explorer, but with beneifts that are more broadly applicable, like a knack that gives cold resistance or a bane that helps force flyers to land and stay grounded.
So again, what are your favorite fixes, patches, and versions?

