Paizo Accidentally Reveals Pathfinder: Feybound Book

The book will focus on the First World and Fey player options.
feybound.jpg


Paizo briefly posted a new fey-focused rulebook on their website, seemingly providing an early reveal for a new book. Pathfinder: Feybound is a new book that provides both a gazetteer on the First World and new player options related to the fey. Full details unfortunately aren't available, as Paizo removed the page from their website overnight. However, we'll likely get full details about the book during a Paizo Live stream later this week.

Here's the details that we were able to cobble together off the Internet:

Feybound includes a gazetteer of the First World, a first draft of the Universe fey call home, and expanded details on the godlike beings called the Eldest.
  • players and GMs can use creatures, items, archetypes and more inspired by fey and fairy tales.
  • Cast curses, transformations, and memory magic! Be inspired by a trickster muse for bards! Ride a unicorn!
  • Play fey ancestries—fauns, gremlins, nymphs, and sprites—or choose the fadrim versatile heritage to add a bit of fey magic to any character.

Also revealed on Paizo's website was a new Lost Omens book focused on Cheliax (likely updating the lore for that region after the Hell's Destiny adventure path comes to a close) and a new adventure path for Levels 11-20 focused on the underground Darklands.
 

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Christian Hoffer

Christian Hoffer

Decently intriguing cover, enough to make me wonder how many feats PF2 has 5+ years in and it’s almost 1000. This is a big reason (feat proliferation) with over 2k in PF1 that we got burned out and had to use hero labs to keep up. The cool cover isn’t enough to make me want to dip my toes back in that right now.
 

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Decently intriguing cover, enough to make me wonder how many feats PF2 has 5+ years in and it’s almost 1000. This is a big reason (feat proliferation) with over 2k in PF1 that we got burned out and had to use hero labs to keep up. The cool cover isn’t enough to make me want to dip my toes back in that right now.
Feats in PF2 are pretty siloed off, however. You never get "a feat", you get "a class feat" or "an ancestry feat" or "a skill feat" and so on. And those categories are further limited – you can't take a gnome ancestry feat if you're an elf, for example (with certain exceptions, but they require specific buy-in). The result is that in most cases when you "get a feat", you have like 5-10 to choose from.
 

Decently intriguing cover, enough to make me wonder how many feats PF2 has 5+ years in and it’s almost 1000. This is a big reason (feat proliferation) with over 2k in PF1 that we got burned out and had to use hero labs to keep up. The cool cover isn’t enough to make me want to dip my toes back in that right now.
The 'feat proliferation' is just them standardising features. If you took D&D and added up every class feature, species feature, feat, background feature, subclass feature, etc., you'd probably have the same number. Pathfinder just calls them all feats.

There's probably more options than D&D, but it's not like it's ten times the number or anything.
 

Decently intriguing cover, enough to make me wonder how many feats PF2 has 5+ years in and it’s almost 1000. This is a big reason (feat proliferation) with over 2k in PF1 that we got burned out and had to use hero labs to keep up. The cool cover isn’t enough to make me want to dip my toes back in that right now.
The comparison isnt the same when you dig into the details. PF2 buckets feats into type and level so you never have very large lists that are relevant at any point to choose other than first level. Unlike PF1 where, yes 2,000 feats could go anywhere at almost any time.
 

The 'feat proliferation' is just them standardising features. If you took D&D and added up every class feature, species feature, feat, background feature, subclass feature, etc., you'd probably have the same number. Pathfinder just calls them all feats.

There's probably more options than D&D, but it's not like it's ten times the number or anything.
This is the part that always gets me when people are tossing stones over the walls of their respective TTRPG fandoms; A PF2E character might make more choices than a 5e character on a level to level basis but they really aren't all that different under the hood, and neither sides enjoys admitting that for some reason.
 

This is the part that always gets me when people are tossing stones over the walls of their respective TTRPG fandoms; A PF2E character might make more choices than a 5e character on a level to level basis but they really aren't all that different under the hood, and neither sides enjoys admitting that for some reason.
I think it’s @Umbran who I saw give a great definition of the difference between complex and complicated? I can’t remember what he said offhand though!
 

This is the part that always gets me when people are tossing stones over the walls of their respective TTRPG fandoms; A PF2E character might make more choices than a 5e character on a level to level basis but they really aren't all that different under the hood, and neither sides enjoys admitting that for some reason.

Yes, RPG design sometimes seems like convergent evolution. Everyone wants to start over from scratch and build the perfect game, but often they end up in more or less the same place by a different route. There are only so many ways to do most things.

But fans do not always notice this, and get distracted by brand loyalty or tribalism.
 

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