Yes and no. There are a lot more specific non-combat mechanics (including feats that influence them) than D&D 4e had in that. Skill challenges were supposed to do most of the lifting there, which made 4e arguably more flexible in that regard than PF2e, but also less reliable (in the sense that as a player you can make more predictions in what fashion some things will play out). It has some skill-challenge-like mechanics, primarily for really zoomed out resolution (where some degree of abstraction is pretty inevitable).
its also less focused on position control and more on imposing conditions in combat.