D&D 5E (2024) WotC staff guests on Nerd Immersion, State of the Game.

darjr

I crit!
First of many apparently.


D&D State of the Game is a new seasonal update series from Dungeons & Dragons, and I'm


excited to share the very first episode here, made in partnership with Wizards of the Coast, to


give you a front-row seat to what's ahead.


In this inaugural update, I'm joined by the D&D team for a deep-dive into the new D&D


Seasons


model, starting with the chilling reveal of Season of Horror, the haunting return of Ravenloft,


plus a look at major D&D Beyond updates and the broader 2026 D&D roadmap.


Featuring D&D Executive Producer Greg Bilsland, Franchise Creative Director Kara Kenna, Head


of Art Josh Herman, and Game Design Director Justice Arman, we dig into the "why" behind seasons, the creative and design thinking shaping the year ahead, and how the team is building the next chapter of D&D


 

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Introduction 00:00
Introducing the panel 00:54
Why State of the Game? 02:54
What is a Season? 04:10
Seasons are for new and veteran players 06:02
How long is a season? 08:39
What is the franchise model? 09:22
How do you choose which campaign worlds to revisit? 10:54
How long does it take to develop a new D&D product? 12:54
Ravenloft 18:45
The role of art in developing D&D products 22:04
Playtesting and giving feedback 26:17
Leaving feedback 31:50
Final Thoughts 32:22
 








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