TwoSix
The Year of the TwoSix
It is my actual planned next character for one of my games, just for clarity.
It is my actual planned next character for one of my games, just for clarity.
I wish you luck?It is my actual planned next character for one of my games, just for clarity.
It is my actual planned next character for one of my games, just for clarity.
Tim, the Seeker of Magic. Became obsessed with magic at a young age when he discovered he had a spark of inborn talent. (Sorcerer level). Turns out while he can grasp the essentials of spellcasting, he's utterly incapable of forming any complex magic, and can only do than the absolute basics. Spent his youth apprenticed to the local temple (Acolyte Background, cleric level, paladin level), until they kicked him out for being unable to meet the requirements for ordination.![]()
Whats the pitch?
The real question I am asking is why aren't levels 1 and 2 worth playing through for everyone? Why make them training wheel levels? It seems a waste. Players that need training wheels will have the starter sets (of which there are what, 5 now?)
People keep saying that, as well as using learning the setting and such as reasons for leveling up to level 3, rather than starting there. The thing is, getting Action Surge/Tactical Mind(lvl 2) and Subclass abilities(lvl 3), is fundamentally the same as getting Ability Score Improvement(lvl 4) and Extra Attack/Tactical Shift.Finally, I never fully know my character (or other people's characters for that matter) before at least two or three sessions in. I like this phase where they're still in construction.
Then he probably shouldn't have picked chaotic neutral as his alignment!My sorcerer 1/cleric 1/paladin 1/bard 1/rogue 1/druid 1/ranger 1/wizard 1 strenously objects to the idea he's obnoxious.![]()
I find playing characters that have fewer options to overcome obstacles with spells or class features to be more interesting because you have to think outside the box more often. Your "problem" is my "feature".![]()
People keep saying that, as well as using learning the setting and such as reasons for leveling up to level 3, rather than starting there. The thing is, getting Action Surge/Tactical Mind(lvl 2) and Subclass abilities(lvl 3), is fundamentally the same as getting Ability Score Improvement(lvl 4) and Extra Attack/Tactical Shift.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.