Zardnaar
Legend
I know this is the feeling of many but I really dont get it.
Of course some of this only applies if a GM makes interesting encounters where movement is useful.
- You get for free 1/2/3 armour (level 3/4/8) and if you ever find the rare +2 cha book you get another one. This costs you no money, no (magic) item slot, is always active and brings no disadvantages to skills or any limitations.
- You get free attacks if you use bardic inspiration in combat. No ressource cost like other subclasses to gain a benefit you just get it for doing whst you already like to do. And you ste not forced to do basic attacks you can still do whatever you want with your actions like casting leveled spells.
- You gain for free slightly improved melee attacks over normal bards while having a hand free/not needing a (magic) item slot. Simple weapons are 1d6 you get 1d8 at level 5 and it goes up to 1d12.
- You gain one of the best uses of bardic inspiration. Giving everyone +1d8 on initiative means everyone gets in average +4.5 to initiative which is in average 22.5% of an extra turn. This goes up to 32.5% later with an average party of 5 this is 1.6 extra turns (with movement action and bonus action) for no action cost and just 1 use of bardic inspiration.
- You can, again for free, instead of doing an attack on an enemy, grant an ally extra movement, by giving up some of yours. Like you can at the first turn give a fighter bardic inspiration, which you might want to do anyway, grab them, they choose to fail the saving throw, and then move them half your movement speed, which can help them to reach the enemy. This again gained the fighter or other martial 1 full attack action.
- You can also as a reaction (by using bardic inspiration so this is not free) do extra attacks, extra movement and grant 1 ally extra movement. This also means that a melee enemy which has not an at least 50% higher movement speed than you, will never be able to catch you to attack. Since they need dash action to catch up to you to which you can then hit then and get away.
- You can also in an important fight spam your ressources to get 2 extra attacks each turn. 1 from the bonus action and 1 from the reaction (if you end turn next to an enemy they either can move away and get hit or stand there and you can use your bardic reaction to hit them), and all that while still using actions to cast leveled spells!
- You get later also evasion which you can even share. (And because of the grabing / dancing) you want to stand next to an ally normally anyway.
What level does all that come online?
What you really get.
Ribbon ability on meh skill
Dex+ charisma to AC. Nice to have.
Mediocre bonus action attack very limited frequency
Level 6. Movement that may or may not matter. Very situational.
Blow a bard dice for initiative boost. Lvl 6. Cartographer grants d4 and advantage if it wants. All the time. That bard dice is one less attack. Your mediocre damage just got even less.
And yeah level 14 probably won't happen.
Last edited:







