Fair points.Some issues I have with that:
- I'm personally not interested in roleplaying suspicion or confidence; I want the players themselves to experience suspicion or confidence and, perversely, if the roll is especially low they will know with certainty they failed, and I don't like to put players into the position of "Knowing X but expected to roleplay not-X".
- It's still not actually a consequence. No player his going to hesitate before committing to the attempt because they might end up objectively worse off than not having rolled.
- It also still leaves the difficulty of coming up with the 'consequence'...the bad knowledge that could lead to actual consequences...when an adventure says, "Anybody who passes a history check knows that the statue is of...etc."
Note; I leave the roleplaying or not up to the players. They seem to "enjoy?" sometimes acting on potential bad info.
"Yargrim offers the king a pizza with pineapple on it, as he recalls thats the king's favorite"







