Why I Hate Skills

Some issues I have with that:
  • I'm personally not interested in roleplaying suspicion or confidence; I want the players themselves to experience suspicion or confidence and, perversely, if the roll is especially low they will know with certainty they failed, and I don't like to put players into the position of "Knowing X but expected to roleplay not-X".
  • It's still not actually a consequence. No player his going to hesitate before committing to the attempt because they might end up objectively worse off than not having rolled.
  • It also still leaves the difficulty of coming up with the 'consequence'...the bad knowledge that could lead to actual consequences...when an adventure says, "Anybody who passes a history check knows that the statue is of...etc."
Fair points.

Note; I leave the roleplaying or not up to the players. They seem to "enjoy?" sometimes acting on potential bad info.

"Yargrim offers the king a pizza with pineapple on it, as he recalls thats the king's favorite"
 

log in or register to remove this ad

Fair points.

Note; I leave the roleplaying or not up to the players. They seem to "enjoy?" sometimes acting on potential bad info.

"Yargrim offers the king a pizza with pineapple on it, as he recalls thats the king's favorite"

Oh, definitely. I also sometimes have fun leaning into pretending to have bad (or no) knowledge of something.

Look, I realize I'm being somewhat of an uncompromising, unrealistic idealist in all of this. But I think it's worth interrogating some premises and assumptions.
 

Oh, definitely. I also sometimes have fun leaning into pretending to have bad (or no) knowledge of something.

Look, I realize I'm being somewhat of an uncompromising, unrealistic idealist in all of this. But I think it's worth interrogating some premises and assumptions.
Nah, you're cool, good convo!
 

Recent & Upcoming Releases

Remove ads

Top