This is the fate of MANY of my campaigns.The GM can design an adventure no one plays.
This is the fate of MANY of my campaigns.The GM can design an adventure no one plays.
So many Play-to-find-out RPGs, such as all of the various PbtA and FitD ones, show that this is incorrect.And again, if all the chef does is show you his kitchen full of ingredients and cold pots, and tell you, “I am Ozymandias, Chef of Chefs! Look upon my kitchen, ye hungry, and despair!”, he has failed at the last necessary step of being the chef: actually preparing a meal for people to eat.
Likewise, most GMs showing up on game night without an actual adventure ready to go are going to face blowback from their players. Some among us may be able to improvise an entire campaign, but the bulk of us will struggle beyond winging an encounter or combat.
Play to find out is interesting in the context of the food analogy. Korean barbeque maybe? Something where folks do a lot of their own flavoring and dressing and that often convinces other folks to riff on whatever thing you just did.So many Play-to-find-out RPGs, such as all of the various PbtA and FitD ones, show that this is incorrect.
Correct, but somehow you're not making the connection how that shows the analogy is incorrect.The chef can make food no one eats. The GM can design an adventure no one plays. It becomes a meal or a game once everyone sits down at the table.
I am honestly not especially interested in defending the basis of the analogy with you. If you don't like it, that's fine.Correct, but somehow you're not making the connection how that shows the analogy is incorrect.
In an RPG, an unplayed adventure is not the end product, like a meal is for a chef. A session is.
Preparing an adventure is akin to a prep cook chopping, measuring, and preparing all of the ingredients ahead of time. It can be a huge boon to making a great meal, but it's not the final creation.
And, like Play to find Out RPGs show, having an adventure or a prep cook is not always necessary to make a great meal/session.
Sorry, I was calling out the logical fallacy of circular reasoning.As noted multiple times by others, no analogy is perfect, and will break down at some point. So debating it’s “correctness” is a poor thing to debate.
Fair enough. You did ask for light debate and I'll respect if you feel this is pushing past that.I am honestly not especially interested in defending the basis of the analogy with you. If you don't like it, that's fine.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.