The Food Analogy

The GM can design an adventure no one plays.
This is the fate of MANY of my campaigns.
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The best players are the ones who bring dessert or drinks to the game the GM has prepared. Mind you the ones who bring the tall tales, entertaining anecdotes or music are great too :)

It's a fun analogy.
I recently wrote a post about sports being my preferred analogy: Sports as the Metaphor for RPGs
 

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