The Food Analogy

The GM can design an adventure no one plays.
This is the fate of MANY of my campaigns.
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The best players are the ones who bring dessert or drinks to the game the GM has prepared. Mind you the ones who bring the tall tales, entertaining anecdotes or music are great too :)

It's a fun analogy.
I recently wrote a post about sports being my preferred analogy: Sports as the Metaphor for RPGs
 

Another element of the analogy:

Genres are flavor profiles, and like flavor profiles with food, we all have preferences and favorites. But even if we go back to the flavor profile over and over, there is still a lot of variation. A breakfast burrito is different than a street taco which is different than homemade empanadas. But they are all dungeon crawling (or whatever).

And, of course, fusion is a thing. You can throw fired jalapenos and asiago on a burger just as easily as you can insert a short dungeon crawl into a otherwise epic fantasy campaign.
 

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