Let me give you my thanks because this here is the most interesting play report I've red in a while, I was ready to dismiss Boothill because I hate systems that are too "Wargame"-like, but this article let me see some potential in it.
Even for gamers with zero interest in westerns, that
Boothill campaign write-up is full of insights:
Which left me with a unique challenge: without changing the rules, how was I to create an excitement-packed Boot Hill game that wouldn’t overfill the graveyard?
[…]
The economics of silver mining meant that Tombstone was in a state of constant tension between the wealthy capitalists who profited from silver mining and the rural roughnecks who mined, ranched, and (not infrequently) engaged in organized crime. Creating these factions in their entirety, down to the last investor, miner, gunfighter, and rancher, would give me all the toys I needed to arrange a network of allegiances and conspiracies for my players to stumble into.
[…]
I baked violence, fear, greed, and vanity into every level of the region. I filled the badlands with an organized crime network, the Roundup Boys, and carefully noted their relatives and connections within the town—especially relations the characters were likely to meet. I made two opposing railroads and gave each its payroll of enforcers, toughs, and hitmen. I decided that the Lewis, Chicory, and DeMorgan railroad was represented in town by one of its cutthroat owners, but Western United only by its founder’s naive son. Finally—of course—I went straight for the high-octane templates and created a list of the top ten most dangerous wanted criminals in the Arizona territory. Most were not local to my town, but a few were, and many more were connected to its smugglers, importers, and crooks. Naturally, both Western United and Lewis, Chicory, and DeMorgan had quietly hired a top killer for their staffs.
Everywhere in town, I stretched tensions as thin as they’d go. Here, a deeply crooked and vicious campaign for sheriff. There, “respectable” business owners versus “rowdy” roughnecks. In the boonies, robbers versus marshals, marshals versus deputies, robber gangs versus robber gangs, a gangs robbers versus its robbers. A powder keg of a county, always ready to blow.
Then I dropped the players into it.