Systems that actualy emulate Western movies?

Is there a "rules-lite" toolkit game like that? Nothing comes to mind.
Fate is possibly closest to it. You could certainly use Fate to run a Wild West game and put the emphasise wherever you wanted to.

Fudge as the progenitor of Fate would also be an option.

Cortex Prime would also potentially qualify and could undoubtedly do the job.
 

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Rutskarn explains how he generated a deep Boothill campaign of politics, deception, and intrigue, after originally playing it as a joke.
Let me give you my thanks because this here is the most interesting play report I've red in a while, I was ready to dismiss Boothill because I hate systems that are too "Wargame"-like, but this article let me see some potential in it.

It sounds like you're looking for a story game rather than a traditional RPG.
Bullseye, though I'm not 100% opposed to "traditional" RPGs as long as they have meaningful mechanics to compliment the tone.

Fate is possibly closest to it. You could certainly use Fate to run a Wild West game and put the emphasise wherever you wanted to.

Fate is a very interesting candidate, but appart from some random threads on reddit, it would seem that there was no serious attempt to make a Western hack for this system. This is definitly one of the strongest contenders yet for me, but my lack of expertise in this time may make this task difficult. Also I hesistate between Fate Accelerated or Fate Core for this endeavor.

Fudge as the progenitor of Fate would also be an option.

To be fair, I'm less fond of Fudge than I am of Fate, because without Fate points the probabilty curve makes things kind of boring.


Cortex Prime would also potentially qualify and could undoubtedly do the job.

I have red and tested Cortex Prime at my table, and the test was inconclusive I'm afraid.
 

Haunted West has a dueling subsystem that really sounds like it aims to emulate classic western cinema. It looks very ambitioned, but frankly, I never really managed to understand the rules system. I think it has a solid d100 core, but the book is really badly organized, the terminology seems unclear to me, and many rules are explained in a roundabout way. It feels like it would have needed some serious editing in the rules section, because the rest of it is awesome!
 

Fate is a very interesting candidate, but appart from some random threads on reddit, it would seem that there was no serious attempt to make a Western hack for this system. This is definitly one of the strongest contenders yet for me, but my lack of expertise in this time may make this task difficult. Also I hesistate between Fate Accelerated or Fate Core for this endeavor.
Blood on the Trail is a FATE World of Adventure about the Oregon Trail with Vampires and has rules for managing a wagon train and dealing with environmental hazards. You could easily strip out the vampire powers and replace them with Outlaws and Raiders and turn the sickness aspects of vampirism into "You have died of dysentery!".
 

Let me give you my thanks because this here is the most interesting play report I've red in a while, I was ready to dismiss Boothill because I hate systems that are too "Wargame"-like, but this article let me see some potential in it.
Even for gamers with zero interest in westerns, that Boothill campaign write-up is full of insights:

Which left me with a unique challenge: without changing the rules, how was I to create an excitement-packed Boot Hill game that wouldn’t overfill the graveyard?​
[…]​
The economics of silver mining meant that Tombstone was in a state of constant tension between the wealthy capitalists who profited from silver mining and the rural roughnecks who mined, ranched, and (not infrequently) engaged in organized crime. Creating these factions in their entirety, down to the last investor, miner, gunfighter, and rancher, would give me all the toys I needed to arrange a network of allegiances and conspiracies for my players to stumble into.​
[…]​
I baked violence, fear, greed, and vanity into every level of the region. I filled the badlands with an organized crime network, the Roundup Boys, and carefully noted their relatives and connections within the town—especially relations the characters were likely to meet. I made two opposing railroads and gave each its payroll of enforcers, toughs, and hitmen. I decided that the Lewis, Chicory, and DeMorgan railroad was represented in town by one of its cutthroat owners, but Western United only by its founder’s naive son. Finally—of course—I went straight for the high-octane templates and created a list of the top ten most dangerous wanted criminals in the Arizona territory. Most were not local to my town, but a few were, and many more were connected to its smugglers, importers, and crooks. Naturally, both Western United and Lewis, Chicory, and DeMorgan had quietly hired a top killer for their staffs.​
Everywhere in town, I stretched tensions as thin as they’d go. Here, a deeply crooked and vicious campaign for sheriff. There, “respectable” business owners versus “rowdy” roughnecks. In the boonies, robbers versus marshals, marshals versus deputies, robber gangs versus robber gangs, a gangs robbers versus its robbers. A powder keg of a county, always ready to blow.​
Then I dropped the players into it.​
 

Yeah, sort of falls into the "Build Your Own" like the suggestions for Savage Worlds or GURPS.

Is there a "rules-lite" toolkit game like that? Nothing comes to mind.
Savage Worlds has at least 4 different western setting books.

Deadlands (be it reloaded or the newer SWADE one) is a horror-western and Urban Fantasy Western, depending upon GM approach.

Sagas and Sixguns is Norse Western mashup... I can't do it justice so I'll just quote from the intro:
Sagas and Sixguns p 4 said:
Welcome to the world of Sagas and Six-Guns, where pistol wielding cowboys and gun maidens battle cattle rustlers, trolls, bank robbers, and draugr to gain glory in the hopes of joining the Gods in Valhalla, where trapped Valkyries seek a means to return to Asgard. And you and your friends can join them. All you need in addition to this book is a copy of the Savage Worlds core rulebook, some dice, pencils, and character sheets.

Picture a world where you take movies and shows like Tombstone, The Magnificent Seven, Hell on Wheels, 3:10 to Yuma, and True Grit, and mash those up with The Thirteenth Warrior, The Vikings, History Channel’s Vikings, The Last Kingdom, or Beowulf. Imagine Doc Holliday charging into the gunfight at the OK Corral shouting oaths to Odin, Lagertha outdrawing her revolver against a rival, or Beowulf battling a great dragon with his trusty double barreled shotgun.

Sidewinder Recoiled - supposedly Traditional Western. Don't own it yet.

The Good, the Bad, and the Savage aka Savage West another historical western treatment I don't have, but much cheaper than Sidewinder
 

Savage Worlds has at least 4 different western setting books.

Deadlands (be it reloaded or the newer SWADE one) is a horror-western and Urban Fantasy Western, depending upon GM approach.

Sagas and Sixguns is Norse Western mashup... I can't do it justice so I'll just quote from the intro:
Sidewinder Recoiled - supposedly Traditional Western. Don't own it yet.

The Good, the Bad, and the Savage aka Savage West another historical western treatment I don't have, but much cheaper than Sidewinder
Yeah, I’m aware of the Savage Worlds settings, but I consider that system more “rules-medium” . Have to check out the other ones you mentioned
 

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