Whizbang Dustyboots
Gnometown Hero
Working backwards from the needs of running a planned in-store Shadowdark campaign -- I want to give groups a total of two torches for a three-hour game, so that everyone is motivated to get back to town before the end of our allotted time -- I realized I didn't want humanoids in the dungeons to have torches for the player characters to grab nor the villagers the PCs bunk down with to have them or oil lamps either.
Which made me think about gas lamps, both in town and in the dungeon (which is below the former lord's ruined castle). There could be lighting the humanoids (and PCs) could turn up or light as needed, while still preventing the players from carrying that light into dark areas (where the lighting system is damaged).
Looking at how gas lights worked, it looks like I'd probably want this to be working off of gas derived from coal.
Beyond the danger of things possibly going BOOM in the dungeon (a feature, not a bug for me as GM), what other implications of this am I missing? Are there any show-stopping problems? Any cool opportunities? And assuming that somewhere in the dungeon is a massive pile of coal, what would the gasworks itself look like? Could skeletons run it?
Which made me think about gas lamps, both in town and in the dungeon (which is below the former lord's ruined castle). There could be lighting the humanoids (and PCs) could turn up or light as needed, while still preventing the players from carrying that light into dark areas (where the lighting system is damaged).
Looking at how gas lights worked, it looks like I'd probably want this to be working off of gas derived from coal.
Beyond the danger of things possibly going BOOM in the dungeon (a feature, not a bug for me as GM), what other implications of this am I missing? Are there any show-stopping problems? Any cool opportunities? And assuming that somewhere in the dungeon is a massive pile of coal, what would the gasworks itself look like? Could skeletons run it?







