JollyDoc's Shackled City


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Lela

First Post
Really, one person makes the save and everyone's clear? Is that a house rule or am I misremembering the book?

htetickrt said:
Finally, to Lela and Neverwinter Night: Is there a limit to the length of a story hour that people are willing to read, do you think? I'm trying to hold out for the bump in readership after hitting page 2, but I'm worried that it'll be too long by then, and no one will read anyway.

I wouldn't worry about that. Remember that your readers also go after 200-1000 page novels. Two pages of your story won't be that intimidating. That said, I haven't gotten through P-kitty's story. I've tried but I always run out of free time.

I'll see if I can find time to take a look at your story. I haven't had internet access at home for a week and need to catch up on the stories I'm already commited to.
 

Joachim

First Post
Lela said:
Really, one person makes the save and everyone's clear? Is that a house rule or am I misremembering the book?

I think what he means is one person makes the save, and then does something violent. The violent act then breaks it for everyone.
 

gfunk

First Post
Lela said:
Really, one person makes the save and everyone's clear? Is that a house rule or am I misremembering the book?
The Aura of Calm simply replicates the calm emotions spell. Here it is from the 3.5 SRD,

Calm Emotions
Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 2, Clr 2, Law 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Creatures in a 20-ft.-radius spread
Duration: Concentration, up to 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes

This spell calms agitated creatures. You have no control over the affected creatures, but calm emotions can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.
 
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Lela

First Post
Thanks gfunk.

I've actually started a Vow of Poverty Sorceror myself. My DM asked me to play the character and, when I realized I had a whole big divine calling/prophacy thing going on, I popped out with BoED. And Caine's my inspiration, aside from that whole not hurting people thing. My DM doesn't like the idea of me being poor as it is. Besides, I like blowing stuff up. ;)

[Edit: Wow, that sounds like a bunch of random comments. Aw, well.]
 
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LordVyreth

First Post
gfunk said:
When I started my original SH, I had to post like six lengthy updates before anyone uttered a peep. Thanks Krellic!:cool: Anyway, I don't know if it is your writing style or material. Personally, I don't like read hombrew material (Sep's being a notable exception) b/c I sometimes read Story Hours from the middle and this is easy with established modules.

Also, I am more interested in a play by play in prose form than a real story. I don't want a TPK squelched, for example, for the sake of the plot. Also, a lot of our most loyal fans have carried over from my own Story Hour.

But I suppose Lela could give you the best advice since she reads 'em all.:)

Well, mine is mostly home brew, so that might be a problem. But I don't change the story for the sake of the plot or anything, though admittedly it takes a while before my experience builds to the point where I can challenge the party and start causing the PKs. I only rarely hit the near-TPK level that the campaign you're in apparently hovers at nearly constantly, though.

Lela said:
Most people don't read SHs until there's a page two of updates. Too many (mine included) drop off without warning and it just isn't worth the time. That said, I bet we lose several authors who otherwise would have stayed due to lack of readers. Step one is to give it a little time.

Step two is grammar. I can't tell you how hard it is to read something that is filled with grammar mistakes. That includes commas. If I'm forced to reread lines often due to grammar errors (not my own dyslexia) I generally stop reading.

Step three is variation. While your game my focus mainly on combat that's not what's going to grab readers. I'm not saying to violate the sanctity of your game (far from it) but don't be afraid to add dialog. At night, before everyone settles down, is a great time to include a conversation you simply implied during the game. You have a good idea how the characters would approach something like that and it builds interest among your readers. If we don't care about the characters we probably won't stick around.

If you don't know the characters well enough to do that, get to know them! It's essential. You can't write a good story without it. If your players don't have personalities (for their characters) then ask them to give you an idea what they're like. Or make them up yourself. Maybe your players will adopt them. Maybe not. But you need personalities for a story. It's essential.

Well, I'll give it a little longer if you think that will help. I always do a grammar check before posting (I type them out on Word and then copy-paste to here,) so the mistakes should be fairly small ones. I try to avoid having nothing but fighting, but you're right, I might need to inject more personality into the characters. I already added some to my last update, and I'll probably continue to spruce up the non-combat moments with additional dialogue. Oh, and if you really do read all of these SHs, let me know when you get to mind and what you think of it so far! :)

JollyDoc said:
I haven't actually read your SH, so I can't comment on your writing style, but here's my input otherwise. I tend to keep running notes each game session, so that I don't forget important details, especially combat related ones. Helps jog my memory later. However, don't write what goes on in your game sessions. Write instead the story behind it. True, I have a great group of players, but don't think for a moment that we actually sit around every Sunday night saying all this dialoque and doing all this grand role-playing. In reality, it's a lot of mechanics and things such as: "Ok, Caine is going to go talk to Jenya and brief her on what happened and ask her what's next." That doesn't exactly translate into a good story. When it's like this: "High Priestess," Caine said soberly, head low, "We have accomplished our goal retrieving Zenith Splintershield, but alas we suffered heavy losses. I fear we may not be up to the tasks set before us, but our will is strong, and we shall undertake whatever is necessary to see the citizens safe."
So you see, literary license and embellishment is paramount. Tell a story based around the framework of you actual game. Add to it in whatever way works for you. Lela is very correct, you must develop your characters. People have to care about them in order to keep reading. While heroic deaths make for good theater, if you constantly bring in too many new characters without seemlessly working them into the plot, the story will suffer as well. Get your players involved too. Ask for their input. Get them to provide you with their character's motivation, reason for being, etc. Think of the best books you've read, and remember why you loved them. Chances are it's because of the characters. It wouldn't matter if the story revolved around them going grocery shopping, as long as the characters were engrossing.

I do have backgrounds for most of the party. A major problem for me is that I got into this SH so late. I'm recapping plots that were actually played out almost two years ago, so I can't come close to remembering the play-by-play of battles, or the exact stats of the characters from that point. Furthermore, only one of the original characters and players is still around, so getting further contributions will be difficult to say the least. I suspect things will get easier as I get caught up, especially since I switched to a be-weekly game schedule as we hit higher levels, the fights inevitably got more complicated, so adventures can take three, four or even more sessions to finish. But that means both I and the readers have to get and stay enthused about the early stuff.
 

gfunk

First Post
A Happy Ending (Finally!)

“Let me kill the bastard! He deserves it for all the grief he’s put us through!”

Rusty menacingly brandished his waraxe above Kaurophon’s now visible but unconscious body. Kiko was dragging Grimm’s corpse from the edge of the plasma pillar back to the top of the spiral staircase while Truhl and Jules ascended from below.

“No. Kaurophon deceived us all for days just so that he could slay each of us in the final Test. If he subject him to the same fate, how are we better them him?”

The dwarf looked at Caine quizzically, becoming suddenly uneasy about the Apostle’s fiery eye and the smoke streaming from it. “Are ye sure yer sensibilities haven’t been scrambled laddie? Are ye alright in the head? Don’t feel evil or nuthin’ right?”

Caine paused and sighed deeply. Unfortunately, he had become used to the luxury of people assuming that he was an agent of weal after seeing the nimbus of light that surrounded him. Now, however, he would be forever suspect due to his smoking eye. He wondered if death would have been a kinder fate. “I am fine Rusty. It’s just that I have been touched by evil and am . . . uneasy with the experience. But let us return quickly to Cauldron. We have been gone long and I am eager to see that our friends are safe.”

Nodding, Rusty yanked a scroll from Kaurophon’s belt pouch, “Well I guess yer mercy ain’t totally bad. If we threw Karuophon into the plasma, we never would have recovered this!” The cleric triumphantly held up a plane shift scroll, the party’s ticket to a quick return home.

-----------------------------------------------------

After stuffing Grimm and Kaurophon into the bag of holding, Rusty began to cast the spell as he, Caine, Kiko, and Truhl linked hands in a circle. The desolate landscape of Occipitus slowly faded away, until it was replaced by the lush jungle vegetation surrounding Cauldron.

Since plane shifting was notoriously erratic, meaning they could be several hundred miles from their intended destination, the party piled into the bag of holding before Jules teleported them directly to the Church of Tyr.

After saving the town of Red Gorge from annihilation, preventing a war between two cities, and venturing into the Abyss itself to save their beloved home, the heroes had returned to Cauldron.

-----------------------------------------------------

Jenya warily regarded the bodies strewn out in front of her. She examined them closely and noticed that neither Ajax nor Alec Tercival was among them. In addition she did not recognize the smallish ogre who apparently died from severe burns or severe frost bite, Jenya couldn’t tell which. Furthermore, there was a decidedly demonic looking humanoid who was still groaning. The high priestess knelt beside him and could see that despite his injures he was still very much alive, “Caine, this one appears to still be breathing.”

The Apostle stood next to her, “Justice, we have many, many things to discuss.”

-----------------------------------------------------

Along with Rusty and Kiko, Caine explained everything to Jenya, starting with their mission to Red Gorge to prevent war with Cauldron, their attempted recovery of Alec Tercival and climactic battle with the Glabrezu, and concluded with their journey through Occipitus highlighting the Tests of Judgment, Resolve, and Sacrifice.

“I see. Well that explains why your eye is smoking at least.”

“Alec mentioned something about the Sign of the Smoking Eye and how we needed to save all of ye. Were ye in trouble, did anything happen while we were gone?”

Jenya regarded the dwarf with a quizzical look, “No, there have been no problems on the scale that you mention. Cauldron has certainly not been in mortal peril as far as I could tell. Unfortunately, I can tell you that things have gotten worse with the government. Although the merchant Mavuu was able to provide a writ clearly stating Alec Tercival’s repudiation of his challenge to Cauldron’s leaders, the half-orc guards still roam the streets. And what is even worse is the disappearance of the Lord Mayor and his replacement by his assistant.”

Pausing to sip some water, the Justice continued, “And what’s more, something strange is going on with the Church of Kelemvor. As you may recall, they had a reasonably large temple before you all departed, but they have made several new additions expanding it considerably. In fact, it has even blocked out the sun where it used to shine on the Shrine of Lathander. A Paladin of the Morninglord, who runs the Shrine, has been very vociferous in his complaints but thus far to no avail."

Caine responded, “I wonder if this is an isolated incident or a larger change in philosophy in the Church’s tenets. Outside you may also have noticed an individual by the name of Truhl, he is actually an assassin in the Kelemvorite’s employ! I had hoped to return him to the Church in Cauldron so that he may be re-indoctrinated into Kelemvor’s true faith, but I now have my doubts.”

The group continued to talk into the night for several hours more until they retired to their separate chambers. Jenya promised to raise Grimm, Tilly, and Wathros free of charge – it was the least she could do for all the help they had rendered to the city.

-----------------------------------------------------

Caine, once at ease walking through the streets of Cauldron, was distressed at the reaction he was eliciting from the populace. Seeing his fiery, smoking eye, many children began crying while bystanders literally turned tail and walked briskly in the opposite direction. The sheer number of half-orc militia patrolling the streets (or looking for trouble in the Apostle’s estimation) simply added to the climate of fear. Unfortunately, his companion, the assassin Truhl, seemed to revel in the fear that his friend generated.

After a brisk walk, the pair approached the gates to the newly completed Church of Kelemvor. Caine agreed wholeheartedly with Jenya in that it was an impressive structure. The pair knocked at the heavy steel doors after walking past the now abandoned Shrine of Lathander cloaked fully in the shadow of the massive building.

An acolyte led them in, his fear of Caine’s eye allayed by the Apostle’s aura of calm, “How may I be of assistance?”

“We seek to speak to High Priestess Embril Aloustinai please.”

“Apologies good sir, but the Priestess is still in the capitol. The acting head of the Church is Ike Iverson, I will request an audience for you. A moment if you please.”

A few moments later, they were approached by a squat, balding man with a perpetual scowl on his face, “What do you want? Is somebody dead? Need a eulogy and funeral? Well? Speak up, I don’t have all day!”

“High Priest Iverson, I apologize for taking time out of your busy schedule. I am Caine, and with me is my friend Truhl Stockman. We actually met rather far from here, but he is a professed follower of Kelemvor. Unfortunately, I believe that his own Clerics have corrupted the teachings of the Judge of the Dead as he is a trained assassin. I hoped that you could re-indoctrinate him with the true tenets of your faith.”

Normally, Iverson would have uttered a litany of curses and left these two morons high and dry. But something about Caine’s demeanor gave him pause. He felt calmer and more relaxed then usual and actually felt like hearing the Apostle out. “I see. However, we do not practice brain washing here. I will allow Mr. Stockman to stay with us for a few days to evaluate if he really wants to change his path in life. Come back then and I will render my decision to you.”

“I thank you and,” Caine removed a parcel from his robes and handed it to Iverson, “I have no use for money, so I would like to make this donation to your Church. That and the magic items I have given to Truhl are given in good faith to Kelemvor. Thank you for your time High Priest. Truhl, I will see you in a few days.”

-----------------------------------------------------

Later that day, Rusty and Caine stood alone in the woods some distance from Cauldron, “Are ye sure this is such a good idea Caine?”

“Trust me, Rusty. As I said, no jail in Cauldron can possibly hold Kaurophon. Even if he were bound and gagged, he could still manifest many powerful magical abilities to bring harm to his captors. Besides, I think the current rulers of the city would waste little time in executing him.”

Rusty sighed and unbuckled his pack. He removed a vial of holy water and a bag of powdered silver. Carefully, he drew a circle and splashed the holy water into the middle of it. He then began to pray to Mystra, his patron and goddess of the Weave. After a few minutes, the circle of power began to glow, “Lady of the Weave, in my time of need, I ask that ye send me a celestial for aid. I wish for the Avoral named Halalaa from the Blessed Fields of Elysium.”

The circle of power glowed with power for several moments until Halalaa appeared, “My saviors, it warms my heart to see you again. I thank you once again for my liberation from the Cathedral of Feathers. It would please me greatly to assist you if it is within my power.”

Caine bowed with respect, “Halalaa, we have passed the three Tests of Adimarchus and Occipitus will slowly but surely regain its former celestial splendor. Unfortunately, we have had a traitor in our midst,” the Apostle gestured to the bound and gagged but still unconscious Kaurophon, “I’m afraid I must apologize to you and the other celestials who warned me of his nature.”

“In any case,” Rusty interjected, not wishing to waste the Avoral’s time, “we wish no further harm on Kaurophon. The poor bastard was born evil, it wasn’t his choice. If we turn him over to Cauldron, they’ll surely put him to death.”

Halalaa nodded, “Be assured my friends that we will retain him in Elysium for as long as it takes. It is not unprecedented for fiends to turn from evil, but the process is long and painful. However, you have my promise that no harm will come to him. And . . . thank you for sparing his life. Slaying him would have been easy and convenient, I am humbled by your mercy.”

Grabbing the half-fiend by his shoulders, Halalaa hoisted him into the circle and both disappeared.

Rusty and Caine turned and returned to Cauldron. Soon, Jenya would raise their friends and, for the first time in as long as they could remember, celebration was in order – both for lost friends and new allies.
 
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htetickrt

First Post
gfunk said:
The Aura of Calm simply replicates the calm emotions spell. Here it is from the 3.5 SRD
Hey, never noticed that. Thanks! That should make life easier for me.

Thanks also to Lela. I've got another year's worth of material to get out, so I'll stick with it.
 

Way to go! That was a very clever way of disposing of Kaurophon. Things might have become very interesting if you had let him go, as he would surely have turned up again. There would have been some nice possibilities in the adventures ahead of you, but I won't spoil any of the fun here...

It also seems that Caine has patched up his not overly friendly connections to the celestials. I remember a certain deva that he was not friendly with at all. ;)
 

Lela

First Post
Happy to help LordVyreth (and htetickrt). I have internet access at home agian so I hope to catch up on my current story hours. At which point I should be able to expand outward again. I'll make a point of dropping by your's.
 

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