JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]


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Saeviomagy

Adventurer
JollyDoc said:
All of the modules are, in fact linked quite well. However, I am temporarily as in the dark as you are regarding the role Occipitus will ultimately play. That has yet to be revealed, but plot elements introduced early on keep coming back up again. Many will be tied together in Soul Pillars, which is what we have just begun.

I'd guess that cauldron falls into the abyss, and specifically lands on Occipitus. Which means those with control over Occipitus have the power to raise it again.
 

Joachim

First Post
Ika_Greybeard said:
Yea If it is the opponent you are using the dodge feat then his first attack misses no matter what he rolls. Also if you are powerattacked by a foe you are dodging then you do not take the extra damage from the attack but he still takes the penalty to attack. (I think thats how that works)

Yep. Also, with the flanking maneuver, the two opponents have a chance to actually hit each other.

The third maneuver is that if you move and draw an AOO from your dodge opponent, and the opponent misses, you get a free Trip attempt and they can't re-trip if you fail the opposed check. That maneuver is called Cause Overreach.

Elusive Target, Shock Trooper, and Combat Brute feats (all Tactical Feagts) from the CW book all seem to synergize well with each other, and if you could make a straight class fighter (half-ogre or half-giant even for best effect), you could make a superb battlefield control tank. You would have to sacrifice things like Weapon Specialization, but that character would be SOOOOOO versatile for a fighter.
 


Mortepierre

First Post
gfunk said:
Welcome to the continuing adventures of JollyDoc's Shackled City!

Due to overwhelming praise by our readership, we have overloaded the old thread thereby creating a need for this one. To make everyone's life easier, I have included the Table of Contents from the original JollyDoc's Shackled City Story Hour.

Gfunk, you forgot the link to the NPC thread where we DMs can give Jollydoc a hand in making your life miserable :p
 

Nightingale 7

First Post
Walks into the nice,spanking new thread...

Hmm,nice.Oh,and I'm for Greece.One more country in this international melting pot of a thread :)

I have another question too.What method are you guys using for rolling stats?I just took a look at Kiko's stats,and :eek: .Those dice must have been SCORCHING!
I was paging through the PGtF the other day,and noticed the Initiate of Mystra feat.What a feat for Rusty eh?I specifically like the Holy Star,and the Anyspells,though casting inside an AMF or a Dead Magic Zone isn't too shabby either!
 

Ika_Greybeard

First Post
Nightingale 7 said:
Walks into the nice,spanking new thread...

Hmm,nice.Oh,and I'm for Greece.One more country in this international melting pot of a thread :)

I have another question too.What method are you guys using for rolling stats?I just took a look at Kiko's stats,and :eek: .Those dice must have been SCORCHING!
I was paging through the PGtF the other day,and noticed the Initiate of Mystra feat.What a feat for Rusty eh?I specifically like the Holy Star,and the Anyspells,though casting inside an AMF or a Dead Magic Zone isn't too shabby either!

Kiko was a old character that was rolled back in 1st edition so his stats was rolled using the 4d6 method and had good rolls and add in the ability adjustments you get in 3.5 and it turns out real good.
Normally they use 32 point buy system . My backup character (for when Kiko dies) Will use this system.
 

Longbow

First Post
...and here´s another German. :)

Great SH guys, I´d like to know how you deal with this much character death. Don´t you get frustrated with it? As much as I like the Adventure Path in Dungeon, I find it too lethal.
 

Joachim

First Post
Longbow said:
...and here´s another German. :)

Great SH guys, I´d like to know how you deal with this much character death. Don´t you get frustrated with it? As much as I like the Adventure Path in Dungeon, I find it too lethal.

There can be a lot of grousing regarding the module difficuty (especially from me, I am ashamed to admit), but at least I get to keep trying out new character concepts :).
 

Joachim

First Post
The first of two posts. The other shall be posted Monday evening.

ELEVEN HEADS ARE BETTER THAN ONE

Dalthon shook his head at the sight. Grabbing the sides of his cloak, the sorcerer willed himself into the air. Under normal circumstances, the magic in his cloak would only operate under the cover of night, but due to the thick cloud of dust and ash an unnatural dark covered the area.

Quietly, the aasimar landed on the entry platform, just behind a motley crew of what were obviously adventurers. While they had managed to defeat the draconic behemoth, the battle had obviously taken its toll.

Dalthon marveled at the prospect that these oddballs were destined to be the saviours of the Vilhon Reach and possibly all of Faerun. Surely Nidrama must be mistaken. A savage dirty elf, a dwarven priest (of Mystra!), a sullen-looking halfling, a tattooed beast fully eight feet tall, an unarmed human in a silk robe, and a commoner with smoking eye socket could not be so blessed by the Gods.

The Bright Axes turned to the newcomer, the look of suspicion in their eyes. Visions of Kauraphon danced in their heads. Grimm opened his mouth to bark at the newcomer when something caught his eyes. The golden skin…the silver luminescence of the man’s hair…the sparkle in his eyes…this man was descendant from the Heavens, a true aasimar! Speaking in the tongue of demons, the half-ogre spoke to Caine, “This one’s heritage has been touched by the celestials. He might not be a threat.”

The ascetic looked at his large friend and nodded. Caine concentrated for an instant and quite suddenly the Apostle of Peace was surrounded by his shining aura of goodness. Dalthan was surprised by the gesture, but knew that it was an unmistakable sign from the powers of Good that this man was blessed. The aasimar felt oddly calm in the commoner’s presence. Dalthan extended his hands outward in a gesture of peace.

“Greetings, brave adventurers. I have come to you in this moment of darkness to assist you in your quest. My name is Dalthan Spellmason, son of Surabar Spellmason, and I come to you at the behest of Her.” The Bright Axes looked at each other quizzically. ‘Her’?

Caine raised an eyebrow. “I am Caine, and these are my companions. Based upon the assessment of my large comrade here, you are of celestial blood, are you not?”

Dalthan nodded. “It is something that I was not aware of until recently, until She appeared and told me of my heritage. She is very concerned with the survival of your group, and sent me to be Her emissary to you.”

Caine smiled. “All help is welcome, provided that it is given honestly and without ulterior motives. I should tell you, however, that I am an agent of Peace, and I will not tolerate acts of brutality for brutality’s sake. Provided that you respect this, we should get along just fine. First, I would ask that you submit to a simple test, and allow my friend, Jules, attempt to detect if you have the taint of evil.”

The lantern archon floated from beneath Caine’s robes. After a few seconds, the globe of light intoned, “He’s clean.”

----------------------------------------------------------------------------------

Tilly and Rusty took the lead position just outside the great doors leading into the spherical structure. Just behind them Grimm stood in his usual position in the marching order, ready to provide support over the diminutive point men. Wathros’ form shifted and melted until the elf had taken the shape of a large dog. After a second of concentration the dog seemingly began to blink in and out of reality. Kiko patted Grimm on the back, and signaled to Rusty that they were ready to enter the sphere.

Previously, the doors had almost been torn open thanks to the entrance of the dragon-giant’s associates, but the doors had been loosely closed over. Rusty didn’t have to try too hard before the great metal door screeched open. Beyond the doorway lay a dusty hallway, obviously one that hadn’t seen the light of day until recently. An archway was located on each side of the hallway about fifty feet down, and the hall ended in a T-intersection about fifty feet past the archways.

The condition of the hallway was not the most important aspect of the room. Standing at the end of the hallway was a huge eleven-headed reptile, reminiscent of a wingless dragon. With a guttural reptilian hiss, the massive beast began to rush down the hallway, puffs of smoke emanating from the many mouths.

Having seen innumerable beasts in the past, the Bright Axes went into motion without wondering about the creature before them. Rusty charged first and sunk his axe deeply into one of the lizard’s forelegs. Tilly was the next to rush in, and his little longsword sliced deeply into the thing’s belly. Wathros barked and yelped in rhythm, and his all-too-familiar column of flame engulfed the reptile. With an instant thought, the druid-turned-blink-dog disappeared and reappeared behind the monster, effectively flanking it.

The creature, which Caine realized to be a hydra, stopped for a second and all eleven heads drew in a great breath of air. Upon exhalation, each head became a spigot of flame. The eleven heads sprayed the fire in different directions, and Tilly, Wathors, and Rusty all burned badly from the flames. Even more to the horror of those around the hydra, all of the wounds it had taken appeared to be closing and healing…very, very rapidly.

Kiko decided it was time to act. Somersaulting and flipping, the monk dodged the snapping heads of the hydra and maneuvered behind the beast. Kiko performed a double flip, and upon landing struck out with his foot, connecting solidly with the beasts ribcage. While Kiko heard and felt the satisfying snap of bone and sinew, he knew that those wounds would heal if they didn’t drop the creature quickly. Dalthan and Caine watched the fight from afar, not certain if their magicks were even necessary.

The half-ogre, still flying due to Caine’s spell, charged ahead and struck a mighty blow against the hydra’s body, and blood sprayed out ten feet away from the creature as a result. Rusty, having been burned to within an inch of his life, rumbled away from the creature, trying to get far enough away to heal himself. The dwarf rushed through the archway to his left, and he realized that his situation had quickly gone from bad…to very bad.

The room that Rusty had entered was about forty feet by forty feet square, with a slight circular orientation to the exterior wall, due to the structure’s spherical shape. In one corner of the room stood a great iron forge, glowing red with heat. On the opposite end of the room lay the corpse of one of the black-skinned orcs. Standing over the corpse was a four-armed statue, about ten feet tall. The statue’s fists were covered with a thick black ichor…the dead orc’s blood. As soon as Rusty entered the room, the statue became animate, and began to step toward the dwarven priest.

Back in the hallway, things were not faring so well for the hydra. The lizard’s head lashed out in all directions, but only managed to superficially wound Tilly and Kiko. The monk then responded in kind. Kiko’s hands began moving unbelievably quick, pounding the hydra’s massive chest in a rhythmic fashion. Kiko eyes grew wide in satisfaction when he realized that had has successfully completed the Five-Finger-Palm Exploding Heart technique. Inside the hydra’s chest, its heart erupted from the vibrations. The hydra’s many mouths spurted gouts of blood and the great lizard hit the ground, lifeless. (My cheesy tribute to QT, for having made a kick-a$$ pair of movies)

Grimm marveled at the gory death of the beast, and of Kiko’s prowess, but only for a second. He knew that Rusty was in trouble. The half-ogre quickly flew through the archway and went up high to the ceiling, completing his movement by swinging hard at the animate statue. Chunks of stone flew off of the construct. The statue turned its attention to the archway, where Kiko, still reveling in his success, had left himself quite open to attack. The golem’s four fists came down and pounded the monk, and Kiko wobbled in near-unconsciousness.

Caine decided it was time to act. The ascetic ran forward, and hastened his comrades with a spell. Grimm smiled, and the half-ogre’s chain began spinning, every revolution tearing more of the golem’s body away. Rusty, Kiko, Wathros, and Tilly positioned themselves in the hallway and started to heal themselves by spell or potion.

The Apostle of Peace again cast a spell. The floor beneath the golem became covered in thick layer of fatty grease, and the construct clumsily slipped and fell to the floor. Grimm’s spinning chain obliterated the rest of the statue.

Dalthan moved down the hallway, and peeked into the room beyond. The room was similar in size and shape to the stone golem’s room. Large oaken tables dominated the room, and a fifteen-foot diameter amber cocoon was positioned against the far wall. Dalthan noted three vaguely humanoid silhouettes trapped with the amber. The room had other inhabitants, however.

The aasimar’s eyes grew wide when he saw two more of the black-skinned orcs, and a white-skinned reptilian orc bearing a wicked-looking greataxe.

It was at this point that the fighting, seemingly over, went from mild chaos to pure anarchy...
 
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