Legends of Xen'drik RG


log in or register to remove this ad

Erekose13

Explorer
Code:
[B]Name:[/B] Logran Hallis  - [url=http://www.rkpost.net/covers/ravenchron_fin.jpg]Pic[/url]
[B]Class:[/B] Warblade 9
[B]Race:[/B] Human
[B]Region of Origin:[/b] Cyre
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] NG
[B]Action Points:[/B] 9 (roll 2d6)
[B]Deity:[/B] Sovereign Host 

[B]Str:[/B] 20 +5 	[B]Level:[/B] 9	[B]XP[/B]: 40500
[B]Dex:[/B] 16 +3 	[B]BAB:[/B] +9		[B]HP:[/B] 120 (9d12+36)
[B]Con:[/B] 18 +4 	[B]Grapple:[/B] +14	[B]Stat Increases:[/b] 4 - Str, 8 - Dex
[B]Int:[/B] 16 +3 	[B]Speed:[/B] 30'	 
[B]Wis:[/B] 12 +1 	[B]Init:[/B] +3		
[B]Cha:[/B] 10 +0 	[B]ACP:[/B] -X		

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+7	+3	+3	+0	+1	+1	25
[B]Touch:[/B]	14	[B]Flatfooted:[/B] 21

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+10	+4	+6	--
[B]Ref:[/B]	+9	+3	+3	+3*
[B]Will:[/B]	+4	+1	+3	--
[B]Notes:[/B] *when not flat-footed

[B]Weapon			Attack	Damage	Critical	Range[/B]
Bastard Sword +1	+17/+12	1d10+8	19-20/x2	------
Bastard Sword +1 TH	+17/+12	1d10+10	19-20/x2	------
Shortspear (ranged)			+13	1d6+5	x2	20 ft
[B]Notes:[/B] +2 to hit w/ DM maneuvers, +3 melee when conf. crits, 
+3 dmg vs. flat-footed/flanked

[B]Languages:[/B] Common, Goblin, Elf, Gnome

[B]Abilities:[/B] Battle Clarity (+Int bonus on Refl saves when not flat-footed), 
Weapon Aptitude (switch weapon for weapon specific feats), Uncanny Dodge, 
Battle Ardor (critical Confirmation - +Int on rolls to confirm crits), 
Bonus Feat (Blade Meditation), Improved Uncanny Dodge, 
Battle Cunning (damage - +Int on melee dmg against flat-footed/flanked),
Bonus Feat (Combat Reflexes)

[B]Feats: [/B] Exotic Weapon Proficiency (bastard sword), 
Weapon Focus (bastard sword), Power Attack, 
Blade Meditation - Diamond Mind (+1 dmg with Bastard Sword, 
+2 Concentration checks, +1 save dcs for DM maneuvers), 
Weapon Specialization (bastard sword), Vital Recovery (Recover maneuver: 
Heal 3+Lvl), Combat Reflexes

[B]Maneuvers[/B] 
[B]Known:[/B]
[I][B]1st -[/B][/I] Moment of Perfect Mind (Counter - Conc. check for Will save)
[I][B]2nd -[/B][/I] Action Before Thought (Counter - Conc. check for Refl save), 
Emerald Razor (Strike - touch attack)
[I][B]3rd -[/B][/I] Mind Over Body (Count - Conc. check for Fort save), 
Insightful Strike (Strike - Conc. check for damage),
Iron Heart Surge (Boost - remove one spell/condition)
[I][B]4th -[/B][/I] Ruby Nightmare Blade (Strike - Conc. check = double damage), 
Mithral Tornado (Strike - attack all adjacent enemies)
[B]Readied:[/B] Moment of Perfect Mind, Action Before Thought, Mind over Body, 
Insightful Strike
[B]Stances:[/B]
[I][B]1st -[/B] [/I]Punishing Stance (+d6 dmg, -2 AC)
[I][B]3rd -[/B][/I] Pearl of Black Doubt (Gain +2AC each time foe misses)

[B]Skill Points:[/B] 99	[B]Max Ranks:[/B] 12/6
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Balance		15	12	3	--
Concentration	28	12	4	12
Know(History)	15	12	3	--
Know(local)	15	12	3	--
Martial Lore	15	12	3	--
Tumble		15	12	3	--
Listen		07	6	1	--
Spot		07	6	1	--
[B]Notes:[/B]

[B]Equipment:				Cost	Weight[/B]
+1 Bastard Sword			8335gp	6lbs
 - Martial Discipline (Diamond Mind) (+1 to hit/+3 when using DM maneuvers)
Circlet of Concentration (+10)		10000gp	-lb
Mithral Breastplate +2			8350gp	15lb
Darkwood Shield +1			1257gp	5lb
Amulet of Natural Armor +1		2000gp	-lb
Ring of Protection +1			2000gp	-lb
Guantlets of Ogre Power +2		4000gp	4lb
Belt of Health +2			4000gp	1lb
MW Shortspear (3)			903gp	9lbs
Arrows (40)				2gp	6lbs
Potions:
 - Cure Moderate Wounds (x2)		600gp	-lb
 - Cure Light Wounds (x2)		100gp	-lb
Healing Belt				750gp	-lb
Backpack 				2gp	2lb
Flint and Steel				1gp	-lb
Rope, silk (100ft)			20gp	10lb
Everburning Torch			110gp	1lb
Waterskin				1gp	4lb
Explorer's outfit			-gp	8lb
Rations, trail (x3)			15sp	3lb

[B]Total Weight:[/B]73lb	[B]Money:[/B] 67gp 5sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	133	266	400	800	2000

[B]Age:[/B] 38
[B]Height:[/B] 5'9"
[B]Weight:[/B] 180 lbs
[B]Eyes:[/B] Blue
[B]Hair:[/B] Bald
[B]Skin:[/B] Fair

Appearance: Logran is an aging hero. He has removed all his hair and keeps his head shaved bald. He wears a cooler outfit having found his traditional Cyran clothes both uncomfortable in the heat and an unneccessary reminder to past glories. His bastard sword though is kept finely honed and polished. He can even be seen polishing it while sitting around the taproom of the Chapterhouse.

Personality: A loyalist to Queen and Country through and through, Logran has become quite depressed after the mourning. Hated and forced out of Khorvaire where he is no longer wanted as a reminder of the Great War, he has come to Xen'drik as an escape. Should something appeal to his sense of duty again, he'd be happy to free himself from the lethargy his exile has imposed on him. Generally given to telling war stories and harkening back to lost times, he likes to guide or teach through his tales.

Background:During the height of the Great War, Logran Hallis fought for his native Cyre. He applied his passion for the sword in devotion for his Queen and country, leading daring strikes against Thrane and Kharnnath. When the goblin armies of Darguun turned against Cyre, it was his team that struck back encouraging the goblin traitors to stay out of the rest of the war. On the battlefield against the elven Valenari forces he distinguished himself again and again.

And then the Mourning came. On the day of the mourning, Logran was out of Cyre on a mission in Valenar, hunting for a traitor against the crown. A Phairlani elf, named Phaeryn, had turned on Cyre and was traveling to the Valenar capital to relay critical information regarding the Cyran forces on the border. Logran caught up to Phaeryn and killed him, but it brought little satisfaction when he returned to find his country it covered in mist. He tried to pierce the mists a few times, but the horrors of the Mournland were too much to take.

Dissaffected and without a country, he travelled to Darguun and through to Sharn. The prejudice he found there, Cyrans living bowing to Brelanders, was too much for the Queen's man. He left the main continent on the next ship to Xen'drik to escape from the world that he no longer belonged to. He has taken up residence in Stormreach, a drunk, melancholy man who longs for the old days. He can often be found in the Chapterhouse regaling any who come calling with tales of Old Cyre and the glory of her Queen. Which of course makes him quite unpopular, though he tales of battle and war are a bitter reminder to those who are in Xen'drik from the same reasons as him.
 

stonegod

Spawn of Khyber/LEB Judge
Damen Torralyn Lonadar (40500 xp)
Male gnome beguiler 7/unseen seer 2
N Small humanoid
Init +2; Senses low-light vision; Listen +3, Spot +10
Languages Common, Draconic, Elven, Giant, Gnome, speak with animals (burrowing animals only, 1 min)
-----------------------------------------
AC 21, touch 14, flat-footed 19; +7 armor, +2 Dex, +1 deflection, +1 size; Combat Expertise
hp 50 (8 HD)
Immune detect thoughts, discern lies, alignment detection
Fort +4, Ref +4, Will +9; +2 vs. illusions
-----------------------------------------
Speed 20 ft.
Melee +1 rapier +6 (1d4/18-20) or
Ranged mwk light crossbow +8 (1d6/19-20)
Base Atk +4; Grp +0
Atk Options Cloaked casting (+1 DC), Combat Expertise, sneak attack +1d6
Special Actions Improved Feint, surprise casting
Combat Possessions eternal wand of unseen servant, healing belt, 2 potions of enlarge person, 2 potions of darkvision, wand of lessor vigor (50)
Beguiler Spells Known (CL 9, +7 ranged touch, +5 melee touch, DC 15+lvl [17+lvl illusions]):
- 4th (5/d)—arcane eye, charm monster, confusion, crushing despair, freedom of movement, greater invisibility, greater mirror image, locate creature, mass whelm, phantasmal killer, phantom battle, rainbow pattern, solid fog
- 3rd (7/d)—arcane sight, clairaudience/clairvoyance, crown of veils, deep slumber, dispel magic, displacement, glibness, halt, haste, hesitate, hold person, inevitable defeat, invisibility sphere, legion of sentinels, major image, nondetection, phantasmal strangler, slow, suggestion, vertigo field, zone of silence
- 2nd (7/d)—blinding color surge, blur, daze monster, detect thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, misdirection, see invisibility, silence, spider climb, stay the hand, touch of idiocy, vertigo, whelming burst
- 1st (7/d)—charm person, color spray, comprehend languages, detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, Nystul's magic aura, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm
- 0 (6/d)—dancing lights, daze, detect magic, ghost sound, message, open/close, read magic
Spell-Like Abilities (CL 1):
- 1/d—dancing lights, ghost sound (DC 13), prestidigitation, speak with animals (burrowing animals only, 1 min)
-----------------------------------------
Abilities Str 11, Dex 14, Con 14, Int 20, Wis 12, Cha 16
SQ armored mage (light), trapfinding
Feats Combat Expertise, Extra Spell, Improved Feint, Silent Spell (B), Still Spell (B), Spell Focus (illusion)
Skills Bluff +15, Concentration +14, Disable Device +14, Disguise +3, (+5 act in character), Diplomacy +5, Gather Information +10, Hide +18, Intimidate +5 (+1 Medium), Knowledge (arcana) +10, Knowledge (local) +10, Listen +3, Move Silently +13, Open Locks +11, Search +17, Sense Motive +5, Spellcraft +11 (+13 scrolls), Spot +10, Use Magic Device +14
Possessions +1 rapier with crystal of return, mwk light crossbow with 20 bolts, glamered mithral shirt +3; anklet of translocation, arcane thieves' tools, artificer's monocle, augmented hat of disguise (Int +2), bedroll, 2 belt pouches, everfull mug, everlasting rations, heward's handy haversack, jewelry (100 gp), potion bracer, ring of mind shielding, ring of protection +1, shiftweave outfit (courtier, noble, peasant, scholar, traveler outfits), spell component pouch, 10 sunrods; 5gp 9sp; 16.25 lbs; Light Load
-----------------------------------------
Armored Mage (Ex) Damen does not suffer arcane failure casting spells in light armor.
Cloaked Casting (Ex) The DC's of Damen's spells increase by 1 if the target would be denied its Dex bonus.
Surprise Casting (Ex) Damen may feint in combat as a swift action.

[sblock=Advancement]L1->Beguiler 1 HP 7 (1d6+1) SP: 36 (6x4+3x4)
• Bluff +2, Concentration +4, Disable Device +2, Gather Information +2, Hide +4, Knowledge (arcana) +2, Move Silently +2, Open Locks +2, Search +4, Sense Motive +2, Spellcraft +2, Spot +4, Use Magic Device +4
• Abilities: Str 13 -2 racial, Dex 14, Con 11 + 2 racial, Int 17, Wis 12, Cha 16
• Feats: Combat Expertise
• Other: armored mage, trapfinding, racial traits
L2->Beguiler 2 HP 5 (1d6+1) SP: 9 (6+3)
• Concentration +1, Disable Device +1, Hide +1, Knowledge (arcana) +1, Open Locks +1, Search +1, Spellcraft +1, Spot +1, Use Magic Device +1
• Other: cloaked casting (+1 DC), surprise casting
L3->Beguiler 3 HP 6 (1d6+1) SP: 9 (6+3)
• Bluff +1, Concentration +1, Gather Information +1, Hide +1, Knowledge (arcana) +1, Search +1, Sense Motive +1, Spot +1, Use Magic Device +1
• Spell: Nystul's magic aura
• Feat: Improved Feint
• Other: advanced learning
L4->Beguiler 4 HP 5 (1d6+1) SP: 10 (6+4)
• Bluff +1, Concentration +1, Hide +1, Knowledge (arcana) +1, Move Silently +1, Search +1, Sense Motive +1, Spellcraft +1, Spot +1, Use Magic Device +1
• Abilities: Int +1
L5-> Beguiler 5 HP 6 (1d6+1) SP: 10 (6+4)
• Bluff +2, Concentration +1, Disable Device +1, Hide +1, Move Silently +1, Open Locks +1, Search +1, Spot +1, Use Magic Device +1
• Feat: Silent Spell (B)
L6-> Beguiler 6 HP 5 (1d6+1) SP: 10 (6+4)
• Bluff +2, Concentration +1, Disable Device +1, Hide +1, Move Silently +1, Open Locks +1, Search +1, Spot +1, Use Magic Device +1
• Feat: Spell Focus (illusion)
• Other: surprise casting (free action)
L7->Unseen Seer 1 HP 4 (1d4+1) SP: 10 (6+4)
• Bluff +2, Concentration +1, Hide +1, Gather Information +1, Knowledge (local) +3, Move Silently +1, Search +1
L8->Unseen Seer 2 HP 12 (1d6+9) SP: 11 (6+5) [Gain: Int +2 from magic item]
• Bluff +1, Concentration +1, Hide +1, Gather Information +1, Knowledge (local) +2, Move Silently +4, Search +1
• Feat: Silent Spell (B)
• Abilities: Con +1
• Spell: arcane eye
• Other: advanced learning
L9-> Beguiler 7 HP 7 (1d6+2) SP: 11 (6+5)
• Bluff +1, Concentration +1, Disable Device +2, Hide +1, Move Silently +1, Open Locks +2, Search +1, Use Magic Device +2
• Feat: Extra Spell
• Spell: phantasmal killer, phantasmal strangler
• Other: advanced learning[/sblock]

Appearance
Considering his constant state of disguise, no one really knows.

Background
For a Zil, truth is that which you say, that which you hear, and that which you think, all of which may be different at the same time. When you are small, knowledge and secrets keep you alive. A big bully with a weakness for Mrorr wines is nothing but a lush; a nation's whose leaders are hiding something are nothing more than a blackmailed friend.

This is the life of a Zil, and they accept it. Information is prime, and the preservation and acquisition of it a way of life. So it is with Damen Torralyn Lonadar. The Lonadar family is well known for its familial connections, and Damen was slated from an early age to be trained at the best schools in Zilargo. Eschewing artificing or elemental binding, Damen focused on the traditional Zil pastime---information gathering. This lead to the refinement of his gnomish natural heritage for illusion magic, and soon new beguiler was born.

During the course of the last stages of the war, Damen stayed far from the front line. A continent away, in fact. After an earlier job with a Korrenberg investigative team attached to Stormreach, Damen stayed. The thrill of the savage unknown, all the secrets everyone wanted, and the smugness in knowing that he finished the job---even if someone else started it---was the currency of his life. Soon, he developed a reputation for getting things done or finding things out. No questions asked.

And that's when the new job came in.
 

Shayuri

First Post
Name: Maighan
Class: Druid 9
Race: Elf
Alignment: NG
Gender: Female

[sblock=Description]Maighan has the slim, fragile appearance common to elves the world over. It belies unusual hardiness though, from one who has passed grueling tests of fortitude designed by and for creatures sturdier than elves. She moves with uncanny grace, even for her kinsfolk, and her composure is seemingly unbreakable. By estimates of elf or human, she is beautiful, in a distant, ethereal sort of way. Fair, smooth skin, bright red hair, piercing green eyes. Despite her measured calm and gentle demeanor, there is a hint of wildness in her as well...of untamability. She wears distinctive armor made of the famed bronzewood leaves of Aerenal, treated alchemically to leatherlike protective quality, and then further strengthened by magic.[/sblock]

Abilities
STR 10 (+0)
DEX 18 (+4)
CON 14 (+2)
INT 13 (+1)
WIS 20 (+5) - +2 from item
CHA 14 (+2)

Statistics
HP 80/80
AC 17 (10 + 4 Dex + 3 armor)
Buffed AC 20 (+3 natural)
FORT +9 (7 Base, +2 Con)
REF +9 (5 Base, +4 Dex)
WILL +12 (7 Base, +5 Wis)

Speed: 30ft
INIT +4 (+4 Dex)

Melee +6/+1
Ranged +10/+5

Feats
1 Gatekeeper Initiate
3 Spell Focus: Conjuration
6 Natural Spell
9 Augment Summoning

Racial Features
+2 Dex, -2 Con
Low Light Vision
Immune to magic sleep
+2 save vs Enchantment
+2 Spot, Listen, Search
Detect Secret Doors
Weapon Proficiencies

Class Features
Animal Companion
Nature Sense
Wild Empathy
Woodland Stride
Trackless Step
Resist Nature's Lure
Wild Shape 3/day (Small - Large)
Venom Immunity

Skills
Concentration (Con) +13 (11 ranks + 2 Con)
Handle Animal (Cha) +7 (5 ranks + 2 Cha)
Heal (Wis) +10 (5 ranks + 5 Wis)
Knowledge (nature) (Int) +6 (5 ranks + 1 Int)
Knowledge (history) (Int) (cc) +2 (1 ranks + 1 Int)
Listen (Wis) +9 (4 ranks + 5 Wis)
Spellcraft (Int) +6 (5 ranks + 1 Int)
Speak Language (cc) 2 ranks
Spot (Wis) +9 (4 ranks + 5 Wis)
Survival (Wis) +15 (10 ranks + 5 Wis)

Languages
Common, Elvish, Druidic, Sylvan, Terran, Auran

Spellcasting (Druid: Caster level 9, DC 15+lvl, +1 DC Conjuration spells)
Prepared
0 - Dawn, naturewatch, Detect magic, cure minor wounds, guidance, create water
1 - Cloudburst, Thunderhead, Faerie Fire, Produce Flame x2, Wall of Smoke
2 - Barkskinx2, Nature's Favor, Earthbind, Briar Web
3 - Thornskin, Mass Resist Energy, Greater Magic Fang, Call Lightning
4 - Flame Strike, Arc of Lightning, Cure Serious Wounds
5 - Panacea, Cure Critical Wounds

Equipment
Money 650

Weapons
Bowstaff +1, 4600
- Staff +1/MW, +7 to hit, 1d6+1 dmg, can change into bow as mv action
- Longbow +1, +11 to hit, 1d8+1 dmg, 100', Can change into staff as mv action.

Mundane Gear
Pending

Magical Items
Periapt of Wisdom +2, 4k
Vanisher Cloak, 2500 (MIC: 3 charges per day, spend as std action. 1 turns self invis 4 rnds. 2 self and 1 other invis for 3 rnds. 3 turns self and 3 others invis for 2 rnds. As Invis spell.
Ring of Mighty Summons, 14k (Complete Mage: Summoned creatures have max HP per HD, 3/day)
Bracers of Lightning, 11k (MIC: Swift action grants +1d6 elec dmg to all attacks for 1 rnd, works in wildshape, part of item set)
Wilding Clasp, 4k (connected to armor)
Leafweave Armor +1, 1750gp

-------
Animal Companion
8HD Dire Wolf +1 Str/Dex +2 nat armor Link, Share Spells, Evasion +2tricks
7HD eagle, +3 str/dex +6 nat armor Link, Share Spells, Evasion, Devotion, Multiattack +4tricks
8HD dire bat...

-------
Background
[sblock]From the start, Maighan didn't quite fit into the swing of things among the Aerenal elves. She was always faintly troubled by the Undying... At what point did they become so alien; so cut off from other beings, even elves, that they could no longer empathize? They were so removed from the world...neither eating nor drinking nor dying nor truly living. What troubled her the most though was their effect on young elves. How many of her childhood friends had envied the Undying so much that they felt as if life were a curse? That they felt trapped in their flesh before they ever really tried to appreciate it? These things, to the embarrassment of her family, led her away from the outright worship of the Undying Court...though she eventually made her peace with them non-ecumenically.

She fould too that she wasn't alone. There were druids in Aerenal...not many, and they lived quiet lives, careful not to attract too much attention. The druidic language was the one true sign of membership. Knowledge of it without spell or device meant one who had taken their Vows as a druid and steward of nature.

During her studies as a druid, she learned of the Gatekeepers...a sect in distant Khorvaire who had taken on the sacred duty of protecting Eberron from invasions by other planes. The histories only spoke of one such invasion, but it was terrible enough...it ended the goblin empire and cleared the way for the nation of Galifar...and even those consequences were because the war was WON.

The idea struck Maighan's interest. After all, nature faced foes both internal and external...but she was more interested in dealing with internal threats diplomatically. But to be a warrior of nature...a fierce and proud spear-carrier in the face of threats from beyond space and time...the romance of that appealed to her youthful nature. She began the difficult and arduous trip to the Eldeen Reaches.

Her adventures in going were great. Pirates and sea monsters...intrigue and politics...bandits, assassinations, and no small amount of fortune both good and bad dogged her every step it seemed. By the time she stepped into the druid circle in Eldeen, she was not the same person she was when she started. It was only because of those hardships that she was able to endure the orcish druid tests that qualified her as a Gatekeeper; a mantle she wears with pride.

(insert stuff about Last War and previous adventures...haven't detailed yet)
[/sblock]
 
Last edited:

Remove ads

Top