Damen Torralyn Lonadar (40500 xp)
Male gnome beguiler 7/unseen seer 2
N Small humanoid
Init +2; Senses low-light vision; Listen +3, Spot +10
Languages Common, Draconic, Elven, Giant, Gnome, speak with animals (burrowing animals only, 1 min)
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AC 21, touch 14, flat-footed 19; +7 armor, +2 Dex, +1 deflection, +1 size; Combat Expertise
hp 50 (8 HD)
Immune detect thoughts, discern lies, alignment detection
Fort +4, Ref +4, Will +9; +2 vs. illusions
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Speed 20 ft.
Melee +1 rapier +6 (1d4/18-20) or
Ranged mwk light crossbow +8 (1d6/19-20)
Base Atk +4; Grp +0
Atk Options Cloaked casting (+1 DC), Combat Expertise, sneak attack +1d6
Special Actions Improved Feint, surprise casting
Combat Possessions eternal wand of unseen servant, healing belt, 2 potions of enlarge person, 2 potions of darkvision, wand of lessor vigor (50)
Beguiler Spells Known (CL 9, +7 ranged touch, +5 melee touch, DC 15+lvl [17+lvl illusions]):
- 4th (5/d)—arcane eye, charm monster, confusion, crushing despair, freedom of movement, greater invisibility, greater mirror image, locate creature, mass whelm, phantasmal killer, phantom battle, rainbow pattern, solid fog
- 3rd (7/d)—arcane sight, clairaudience/clairvoyance, crown of veils, deep slumber, dispel magic, displacement, glibness, halt, haste, hesitate, hold person, inevitable defeat, invisibility sphere, legion of sentinels, major image, nondetection, phantasmal strangler, slow, suggestion, vertigo field, zone of silence
- 2nd (7/d)—blinding color surge, blur, daze monster, detect thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, misdirection, see invisibility, silence, spider climb, stay the hand, touch of idiocy, vertigo, whelming burst
- 1st (7/d)—charm person, color spray, comprehend languages, detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, Nystul's magic aura, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm
- 0 (6/d)—dancing lights, daze, detect magic, ghost sound, message, open/close, read magic
Spell-Like Abilities (CL 1):
- 1/d—dancing lights, ghost sound (DC 13), prestidigitation, speak with animals (burrowing animals only, 1 min)
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Abilities Str 11, Dex 14, Con 14, Int 20, Wis 12, Cha 16
SQ armored mage (light), trapfinding
Feats Combat Expertise, Extra Spell, Improved Feint, Silent Spell (B), Still Spell (B), Spell Focus (illusion)
Skills Bluff +15, Concentration +14, Disable Device +14, Disguise +3, (+5 act in character), Diplomacy +5, Gather Information +10, Hide +18, Intimidate +5 (+1 Medium), Knowledge (arcana) +10, Knowledge (local) +10, Listen +3, Move Silently +13, Open Locks +11, Search +17, Sense Motive +5, Spellcraft +11 (+13 scrolls), Spot +10, Use Magic Device +14
Possessions +1 rapier with crystal of return, mwk light crossbow with 20 bolts, glamered mithral shirt +3; anklet of translocation, arcane thieves' tools, artificer's monocle, augmented hat of disguise (Int +2), bedroll, 2 belt pouches, everfull mug, everlasting rations, heward's handy haversack, jewelry (100 gp), potion bracer, ring of mind shielding, ring of protection +1, shiftweave outfit (courtier, noble, peasant, scholar, traveler outfits), spell component pouch, 10 sunrods; 5gp 9sp; 16.25 lbs; Light Load
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Armored Mage (Ex) Damen does not suffer arcane failure casting spells in light armor.
Cloaked Casting (Ex) The DC's of Damen's spells increase by 1 if the target would be denied its Dex bonus.
Surprise Casting (Ex) Damen may feint in combat as a swift action.
[sblock=Advancement]L1->Beguiler 1 HP 7 (1d6+1) SP: 36 (6x4+3x4)
• Bluff +2, Concentration +4, Disable Device +2, Gather Information +2, Hide +4, Knowledge (arcana) +2, Move Silently +2, Open Locks +2, Search +4, Sense Motive +2, Spellcraft +2, Spot +4, Use Magic Device +4
• Abilities: Str 13 -2 racial, Dex 14, Con 11 + 2 racial, Int 17, Wis 12, Cha 16
• Feats: Combat Expertise
• Other: armored mage, trapfinding, racial traits
L2->Beguiler 2 HP 5 (1d6+1) SP: 9 (6+3)
• Concentration +1, Disable Device +1, Hide +1, Knowledge (arcana) +1, Open Locks +1, Search +1, Spellcraft +1, Spot +1, Use Magic Device +1
• Other: cloaked casting (+1 DC), surprise casting
L3->Beguiler 3 HP 6 (1d6+1) SP: 9 (6+3)
• Bluff +1, Concentration +1, Gather Information +1, Hide +1, Knowledge (arcana) +1, Search +1, Sense Motive +1, Spot +1, Use Magic Device +1
• Spell: Nystul's magic aura
• Feat: Improved Feint
• Other: advanced learning
L4->Beguiler 4 HP 5 (1d6+1) SP: 10 (6+4)
• Bluff +1, Concentration +1, Hide +1, Knowledge (arcana) +1, Move Silently +1, Search +1, Sense Motive +1, Spellcraft +1, Spot +1, Use Magic Device +1
• Abilities: Int +1
L5-> Beguiler 5 HP 6 (1d6+1) SP: 10 (6+4)
• Bluff +2, Concentration +1, Disable Device +1, Hide +1, Move Silently +1, Open Locks +1, Search +1, Spot +1, Use Magic Device +1
• Feat: Silent Spell (B)
L6-> Beguiler 6 HP 5 (1d6+1) SP: 10 (6+4)
• Bluff +2, Concentration +1, Disable Device +1, Hide +1, Move Silently +1, Open Locks +1, Search +1, Spot +1, Use Magic Device +1
• Feat: Spell Focus (illusion)
• Other: surprise casting (free action)
L7->Unseen Seer 1 HP 4 (1d4+1) SP: 10 (6+4)
• Bluff +2, Concentration +1, Hide +1, Gather Information +1, Knowledge (local) +3, Move Silently +1, Search +1
L8->Unseen Seer 2 HP 12 (1d6+9) SP: 11 (6+5) [Gain: Int +2 from magic item]
• Bluff +1, Concentration +1, Hide +1, Gather Information +1, Knowledge (local) +2, Move Silently +4, Search +1
• Feat: Silent Spell (B)
• Abilities: Con +1
• Spell: arcane eye
• Other: advanced learning
L9-> Beguiler 7 HP 7 (1d6+2) SP: 11 (6+5)
• Bluff +1, Concentration +1, Disable Device +2, Hide +1, Move Silently +1, Open Locks +2, Search +1, Use Magic Device +2
• Feat: Extra Spell
• Spell: phantasmal killer, phantasmal strangler
• Other: advanced learning[/sblock]
Appearance
Considering his constant state of disguise, no one really knows.
Background
For a Zil, truth is that which you say, that which you hear, and that which you think, all of which may be different at the same time. When you are small, knowledge and secrets keep you alive. A big bully with a weakness for Mrorr wines is nothing but a lush; a nation's whose leaders are hiding something are nothing more than a blackmailed friend.
This is the life of a Zil, and they accept it. Information is prime, and the preservation and acquisition of it a way of life. So it is with Damen Torralyn Lonadar. The Lonadar family is well known for its familial connections, and Damen was slated from an early age to be trained at the best schools in Zilargo. Eschewing artificing or elemental binding, Damen focused on the traditional Zil pastime---information gathering. This lead to the refinement of his gnomish natural heritage for illusion magic, and soon new beguiler was born.
During the course of the last stages of the war, Damen stayed far from the front line. A continent away, in fact. After an earlier job with a Korrenberg investigative team attached to Stormreach, Damen stayed. The thrill of the savage unknown, all the secrets everyone wanted, and the smugness in knowing that he finished the job---even if someone else started it---was the currency of his life. Soon, he developed a reputation for getting things done or finding things out. No questions asked.
And that's when the new job came in.