Tavern Bouncer

Bront

The man with the probe
May I present Gort.

Code:
[B]Name:[/B] Gort
[B]Class:[/B] Fighter
[B]Race:[/B] Half-Orc
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN

[B]Str:[/B] 20 +5 (13p.)     [B]Level:[/B] 4        [B]XP:[/B] 6000/10000
[B]Dex:[/B] 14 +2 (6p.)      [B]BAB:[/B] +4         [B]HP:[/B] 36 (4d10+4)
[B]Con:[/B] 13 +1 (5p.)      [B]Grapple:[/B] +14    
[B]Int:[/B]  6 -2 (0p.)      [B]Speed:[/B] 30'      
[B]Wis:[/B] 14 +2 (6p.)      [B]Init:[/B] +6        
[B]Cha:[/B]  6 -2 (0p.)      [B]ACP:[/B] -1         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +6    +0    +2    +0    +0    +0    18
[B]Touch:[/B] XX              [B]Flatfooted:[/B] XX

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +1          +5
[B]Ref:[/B]                       1    +2          +3
[B]Will:[/B]                      1    +2          +3

[B]Weapon                  Attack   Damage     Critical[/B]
Unarmed*                  +10      1d3+7      20x2
Great Axe                 +10     1d12+7      20x3
*Can do lethal or non-lethal damage.

[B]Languages:[/B] Common, Half-orc

[B]Abilities:[/B]
Darkvision(60')

[B]Feats:[/B] Improved Unarmed Combat, Improved Grapple, Weapon Focus:Unarmed, Improved Initiative, Weapon Specialization:Unarmed

[B]Skill Points:[/B] XX       [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Sense Motive (CC)          3.5  +2          +5

[B]Equipment:               Cost  Weight[/B]
Chain Shirt +2
Masterwork Great Axe

[B]Age:[/B] 20
[B]Height:[/B] 6'10"
[B]Weight:[/B] 438lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] Brown
Appearance: Big, Mean, Silent.

Background: Joe's faithful bouncer.

Gort will hopefully never interact with players short of a growl, nod, or perhaps even a glare. However, if needed to break up a fight, he can subdue one rowdy patron fairly easily (I hope a +14 grapple check will work), or subdue multiple opponents with non-lethal damage (with his improved unarmed combat, and 8-10 points of non-lethal damage).

This way, we don't have to use a premade character, even if it's a retired one. We can either file him in the character thread, or more likely the Heap thread. Or, if we need to, we can start a new Prominant NPC thread, if the world grows to where we need that.
 
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El Jefe

First Post
Works for me, but I'm not a judge.

I get the feeling that anyone who could kick sand in Gort's face could probably also take on a half-dozen of the city watch, as well. Which is just about right.

I also get the feeling that if anything ever developed that Gort couldn't handle, he'd get lots of help from some of the regulars.

One thing I would question would be if you really want to make him that dim. Bouncers may not be bright enough to work out the subtle details of General Relativity Theory, but they do have to deal with people who are trying to con them or their employer. Successful bouncers are usually at least a notch or two brighter than a rock.
 

Jdvn1

Hanging in there. Better than the alternative.
Joe used to be an adventurer -- I thought he was his own bouncer. Anyway, I'm not sure why this is necessary, at least at the moment.
 

Bront

The man with the probe
It was suggested in the general thread.

He's dim, but wise. He's got sense motive, so it's hard to pull something over on him, and generaly he does what Joe says. He's not quick, but he's got common sense, so he can generaly dicern what he needs to do.

Joe used to be an adventurer, but he doesn't want to have to get involved.
 

El Jefe

First Post
Joe is also pretty busy just keeping things running smoothly, and doesn't mind paying Gort a small stipend to deal with the riff-raff.
 

Manzanita

First Post
This is fine. Personally, I think it would add more flavor if an ex-PC were used. But its not big deal, and it's your call. I don't even think the judges would need to vote on it. The tavern is now your 'adventure' as it were, Bront. We don't want to micromanage you. Do what works for you to make the inn an interesting, fun and efficient place.
 

Bront

The man with the probe
Cool. I was more worried about the bouncer being an issue.

Obviously, Gort is a master of stealth, as he's never been noticed before. ;)
 


azmodean

First Post
As a player, sounds great to me. I think there needs to be some way to put rogue PCs in their place. Also in-game checks seem to work better than DM fiat.

The following is me griping about my home game, sblocked since most people probably don't care :)
[sblock]I'm having problems with this in my home game, where I declared that there would be no violence within the party (trying to manage an evil party), and some of the players keep looking for ways around it(charming, manipulation, etc...). I'm still looking for a better workaround that insures that the group can work as a team despite being evil.[/sblock]
 

Bront

The man with the probe
azmodean said:
As a player, sounds great to me. I think there needs to be some way to put rogue PCs in their place. Also in-game checks seem to work better than DM fiat.

The following is me griping about my home game, sblocked since most people probably don't care :)
[sblock]I'm having problems with this in my home game, where I declared that there would be no violence within the party (trying to manage an evil party), and some of the players keep looking for ways around it(charming, manipulation, etc...). I'm still looking for a better workaround that insures that the group can work as a team despite being evil.[/sblock]

[Sblock]Evil does not mean backstabing, kiniving, and unwilling to work with others. Many politians could be considered Lawful Evil, not because they have evil intent, but because they are out for personal power, even if they use it to help others. If the intent is power and control, it's a more evil intent, than if it were to help others that they aquired the power and control.

Just a thought. I've been in an evil game once, and it worked well because everyone had a motive to back the rest of the party, even though they all had individual goals as well. These goals never infringed on the party itself.

I've found most players think evil means chaotic evil to the max, instead of seeing that it's a set of morals that simply views different aspects of life in a different priority.

I almost created Juliana as Lawful Evil, but I decided that she wasn't quite evil, more neutral, but she could always slide towards Evil eventualy. I'll let her adventure career decide.[/sblock]
 
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