Dark*Matter The Killing Jar

fenzer

Librarian, Geologist, and Referee
First off let me just say that this module is very well done. Bruce Cordell did an excellent job. The kicker? It was only $12.95, full color, excellent production value, a great buy. If you don't have a copy, scoop one up. It is well worth it.

Anyway, I have it and pulled it out last night wanting to run my d20 group through it. I was thinking of a simple conversion, using the prefab npcs/monsters in d20M and UA but before I did that I wanted to see if any of you had done the same or if any of you have recomendations on how to proceed. I wasn't going to go all out, I'm too lazy for that, but I did want to do a reasonable conversion.

Thanks for the help.

Just a side note. Is this the only official module released for *Dark Matter*? I have the weapons guide, did not buy the monster splat, and I have not seen any other module. Is there another one out there? Have I missed something?
 
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buzz

Adventurer
Re: *Dark Matter* The Killing Jar

fenzer said:
Just a side note. Is this the only official module released for *Dark Matter*? I have the weapons guide, did not buy the monster splat, and I have not seen any other module. Is there another one out there? Have I missed something?

The Final Church

I believe that it was never published, but can be found as a PDF somewhere (the link above is to Alternity.net, a great resource for D*M). There also some adventures that were published in Dungeon that can be found at Alternity.net.

I definitely would like to know how Killing jar runs under d20M, as there's a decent chance that I will do exactly the same thing. :)
 

fenzer

Librarian, Geologist, and Referee
See, I knew I would do the whole "D*M" thing wrong. I couldn't remember how. Anyway, thanks buzz. I do remember the final church and I believe you are correct; it was never published.

I will let you know what happens, although it may be a while.
 

TomServo

First Post
The Killing Jar is definitely a cool module. I just picked it up a week ago and am also in the process of converting it. I'm working on the critters and NPCs first, and have finished a couple of them, specifically the Tertiary and Secondary Cnidocytes.

As far as running it, the areas in the text where skill checks are called for are pretty easy to extrapolate to D20. The only problems I'm running into is in converting the FX, since I run a low-magic game. I may use the incantation system in UA once I get the hang of it.
 

fenzer

Librarian, Geologist, and Referee
I was wondering what to do with the FX as well TomServo. I don't know just yet. It sounds like you have already put some work into it. I have not had the time. I was hoping to somehow incorporate Alternities rules but that may be a dream.
 

TomServo

First Post
I just downloaded a free supplement from Malladin's Gate called Universal FX. From what I've managed to look at, it's a skills and feats based FX system. Here's the link.

http://www.malladinsgate.com/

If you're interested, I can post the Killing Jar beastie conversions I've done up to now.
 

fenzer

Librarian, Geologist, and Referee
Is the Pope Catholic? Heck yes, please post anything you are willing to share. Thank you.

Thanks for the link, Tom. I will look it over.
 


TomServo

First Post
...and here's the 2nd one.

As far as the suplpement is concerned, it's not so much the powers and advanced classes included as it is the actual system.
 

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fenzer

Librarian, Geologist, and Referee
Excellent! Thanks Tom.

I had one question regarding the Secondary Cnidocyte. Should it have more that one attack. In the module there is a [x3] after the sting attack. I forget how the alternity system works, is this is a modifier or does it idicate the number of attacks. It would seem to me that with all those nasty tenticles popping out, the Cnidocyte should have more than one.
 

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