I think either the term “psionic energy die(dice)” will need a change or the community will invent a new shorthand.
7 syllables just to refer to a common class resource is going to be a mouthful every time.
I don’t like the abbreviation PED, but it might stick.
I lean to Green.
Little details can hopefully be worked out. For instance I’d like more psion spells that aren’t available to wizards (but I’d be open to sharing with warlocks or sorcerers).
I’m noticing a large deficit of evocation and conjuration spells from the psion list which makes the...
I’m onboard enough that I’m happy for more than what’ve given.
I’m ready to get a glimpse of those hinted backgrounds. A bit of flavor to expand the fantasy of a psychic character.
I want even more psion-exclusive spells.
More disciplines.
I want even more wild talents.
I want a peek at...
If not full 10, I could see maybe just 3. Energy manipulation background (pick from the 3), body manipulation background (pick from the 3), thought manipulation background (pick from the 4). Flavor each background thoroughly better than the plain grouping.
I’m inclined to agree that I’d go with ignoring limits to Sage or Noble. I’d love to see some entirely new set of backgrounds designed for wild talents exclusively, for the sake of a world-building example. But just as well ignore limiting to specific backgrounds for some DM who just wants to...
Reading the paragraph introducing wild talents has me excited for what they may have in mind for matching backgrounds to go with those wild talents.
“Backgrounds representing their connection to wild talents will be included with these feats in a future book if they become official, …”
Primary: thematic compatibility with the role of psionicists in Dark Sun.
Secondary: a good enough generic all-purpose mental-powers class that could fit a setting where worldbuilding uses just that.
I would love much more adventures that are are just about .5 to 2 levels per adventure. Then I can assemble into something, or just be a classic “here are 4 jobs the village currently has” posted at the adventuring guild.
It is curious and I’m interested in the thinking.
I believe the Ruins of Symbaroum adaptation of 5e is among the best for a lower magic, risky-magic version of character classes. It may be that some classes rely on the corruption mechanic (or something else?) that is more that D&D Beyond wants...