• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Recent content by Alexanderone

  1. A

    Can a Lawful Good character be flexible and fun to play?

    I think song an silence summed paladins up well when it described how rogues and bards feel about them. Impressive, friendly, pretty and free handed with the healing and not to mentioned generous with their share of the treasure. paladins are motivated by the compassion to do good the players...
  2. A

    D&D 3E/3.5 What do you ban? (3.5)

    Well I've admited my mistake in calling you out. If you want to be un-gracious thats your bussiness.
  3. A

    D&D 3E/3.5 What do you ban? (3.5)

    In that case i was mistaken. Theres nothing unreasonable in what you ask of your players my group developes its own systems and settings too. and for the recored i agree whole heartly about not letting post medieval technology into the game.
  4. A

    D&D 3E/3.5 What do you ban? (3.5)

    I as the moderator has pointed out was unfair with my statements so i apologise for that. I agree that the entire group should decide what books,feats and classes they allow heck that's what my group does but I think its wrong for dms to take autonomous control of the game disregarding players...
  5. A

    D&D 3E/3.5 What do you ban? (3.5)

    Greg I was talking to james courage on that last post not you.
  6. A

    D&D 3E/3.5 What do you ban? (3.5)

    I'm not a power gamer I mostly play rangers and paladins and value a good story first. But over controlling bullying dms like you are just as bad as powergamers. 've never struggled to find a table but i bet your players could find a much better table to play at. I'm not sure who you're talking...
  7. A

    D&D 3E/3.5 What do you ban? (3.5)

    I'm not saying dms should let players run riot. If you've made a particular setting then that's cool to say what does and doesn't exist. But why is it wrong for players to power game if that's what entertains them. like min-maxing or not its their game as much as yours so get off your high horse.
  8. A

    D&D 3E/3.5 What do you ban? (3.5)

    I've always agreed with the statement that the dm is a facilitator not a dictator and I think stopping players from using anything from wotc is tyrannical. you may be dming but its the players game as much as yours.
  9. A

    Angels vs. Demons and Devils.

    becuse angels weren't really desgined to be fought so i guess balancing isn't an issue.
  10. A

    D&D 3E/3.5 Why be a 3.5 fighter?

    well the check is 10 + spell level + somthing for being in the enemies raduis + damage dealt theres plenty their to spoil the casting. granted wizards are tough but a well played dragon has little to fear from anyone.
  11. A

    D&D 3E/3.5 Why be a 3.5 fighter?

    Look in the monster manual the dragon has it as a spell like ability. and your forgeting its consdierable martail capabilities as well as its ability to fly and its freightening precence. is their a spell to make you immune to fear. your forgeting the 2d6 damage which can easily make you fail a...
  12. A

    D&D 3E/3.5 Why be a 3.5 fighter?

    but the dragon is also very well defended from the wizard with good saves and SR 28 and don't forget insect plague which is a nasty caster killer.
  13. A

    D&D 3E/3.5 Why be a 3.5 fighter?

    I think your selling the black dragon short, it would only take one round in melee or one dispel followed by a breath weapon to kill the wizard. And if the fighter is playing proper attention to his armour class and has close quarters fighting and shield ward he can duke it out with a hydra. See...
  14. A

    D&D 3E/3.5 Why be a 3.5 fighter?

    the fighters greatest strength is that he can due his number of feats be skilled in many forms of combat for example, he can take the weapon focus chain and melee mastery for a total of +4 to hit and +6 to damage that's better than the raging barbarians strength bonus, he can take far shot...
  15. A

    The issue with wizards and sorcerers

    Fighters can have flying mounts and if they use boots of teleportation or they ride up to you on thier turn. Fighters to act as well you know they don't stand around waiting for you to throw a spell at them and have access to magic items too.
Top