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The player's interpretation is correct, dragonborn can mark exactly as he thinks. As stated numerous times in this thread, it is not terribly overpowered and I personally think it is a cool flavor for a dragonborn fighter. This exact combo was one of the first things that came to mind as I...
In my experience 4E combat is about 25-50% faster than 3.5E. It is true that there are generally more rounds of combat involved, but I find that the turns go much more quickly due to reduced complexity of the rules.
I've run every single encounter in KotS, and some additional baddies from the...
I still don't see how Wall of Fire can be an attack. As stated numerous times in this thread, the only thing the spell does is create an obstacle. That is not an attack. If I light a building on fire with flint and tinder, and you run into the building and get burned, I did not attack you...
Roll a knowledge check, perhaps a success allows the player to know if it is a minion.
In the game I run, it is obviously clear what is a minion since I use paper cut-outs for the minions and plastic minis for the regular guys. But I'm still a big fan of knowledge checks and I think that...
My party wiped on the Irontooth encounter the first time as well. It is very difficult for a group of level 1s, even five of them. I think that a great deal of leniency is involved in interpreting the "waves" of enemies. You really must give the PCs three entire rounds of beating up minions...
Disagree, no sticky necessary.
It is a good post by normal standards, but he makes assumptions and uses questionable mathematical techniques that detract from his argument. This is in addition to the logical fallacies contained within his premises.
I would nominate it for flavor of the month...
I rolled for most of my 3E campaigns, but I was never really happy with the result. Call me a jealous person but I always nursed a sense of resentment when I played a character with 15s in a party with others that had an 18. Furthermore, rolling HP was one of the most exciting and harrowing...
Just think of it like World of Warcraft. Warlock uses drain soul ---> more power for them to draw upon later. Makes sense both mechanically and balance-wise.
Call me crazy but I was ecstatic to see the demise of the "class specific" feats/abilities in 4E. Rogue trapfinding and ranger tracking were roadblocks to creative character creation in my experience. I think it is much better to use a skill based approach, which also encourages multiclassing...
Compared to 3.x, yes it is rules light. Maybe 25% - 50% the amount of tables and arithmetic calculations.
Compared to any other board game though... definitely not rules light!
Rangers can potentially have a very high AC though, they aren't terribly squishy like the casters. The ability to deal more damage per round can be a reasonable substitute for a lack of tanks and leaders.
I'm running KotS with my group and the paladin couldn't make it to the session, so they...