Sadness. :cry:
I grew up with Jennell's art on my walls, and later in life became a friend of her daughter, who lives near me. Somewhere, I have pictures of me strapping her daughter into my own armour. I even had some fun conversations with Jennell about gaming over the years.
Weapon vs. Armor Type modifiers. Or Armor vs. Damage Type. Whichever. I loved that. Anything that makes combat more realistic and less cinematic by default.
I'd also like to see a return to fewer spells for low-level spellcasters. Maybe fewer spells in general. I'm tired of every Player's...
I support any change to the basic rules of The Game that represent armour as being more effective than it presently is. It should be more rewarding to wear armour, especially heavy armour.
Nothing is more frustrating than your knight in shining armour character wearing his gear and always...
This list hints at a very different armour list than the one that presently exists in the basic PHB. It makes me want to see the nonmagical equipment chapter even more. Any chance of a preview on that?
Total agreement.
I'd prefer a D&D in which hit points were generally lower across the board, with attack bonuses lowered as well. Or ACs raised--I just want armour represented as being more effective than most editions of the game rules depict.
I get that new, weird, unique lineages appeal to some people, but it's not for me.
I'd rather be given more of what I already know I like than see space and effort given to untried, off-the-wall stuff that I can't relate to. Without a firm focus on those core cultures, it stops feeling like...
Why couldn't each weapon or armour be represented as encapsulating its own idea or meaningful power increase?
Why can't my sword's basket hilt or edges be represented as providing a some sort of in-game bonus on par with a spell?
Why must cool, interesting features restricted to spells?
In...
I'm bothered to see that keeping lists of specific spells proved more popular than keeping lists of specific equipment.
It seems that some people seem to like the idea of radically simplifying the weapons and armour lists, sometimes even to the point of including only categories of...
I note in some discussions these days that some people seem to like the idea of radically simplifying the weapons and armour lists, sometimes even to the point of including only categories of light/medium/heavy armour and using these as catch-alls for all armour types. And we've certainly seen...
The idea is that creatures would hit less often, as their attack bonuses are reduced, and the use of the "Damage Type vs. Armour Type" chart usually results in a small increase for the AC. So, less frequent hits that are somewhat more lethal due to lower HP and longer recovery times.
I admit...