Recent content by bloodtide

  1. bloodtide

    D&D General How do you really handle illumination in your games?

    I keep the world dark. It's only bright and sunny sometimes. Mostly it is gray cloudy skies, or dark rain clouds. Or, of course, at night. When playing most games, like D&D 2-3E or Old School games, I use the old 'light' rules. So some public places are lit by fires, but not all that many...
  2. bloodtide

    Runes of Hoarfrost

    It is a cold morning, not that you feel the cold all that much. It's only a couple hours walk to town. Rübendorf is a small, unwalled town, though set up on a slight hill. The town is far more practical then made for any style or beauty. Mostly one story wooden homes, with a few two story...
  3. bloodtide

    How does your group handle an absent player?

    Most of the time the PC just "fades away" or otherwise is just not there and not around. They "go fishing" or do some other such thing. Sometimes, another player will take control of the PC and then play "two PCs" for the game. It is rare for me to take control of the PC, but I do it...
  4. bloodtide

    D&D General Adventurers a distasteful necessity

    My default is always the girmdark world does not really like the PCs. The PCs are look upon as "necessary evils" at best. People on the edge of civilized society that are needed from time to time....but are not welcome in society. This goes even more so for PCs that are not 'standard'. Of...
  5. bloodtide

    When Player Driven Adventures Don't Pan Out

    I have always found that most players don't want the "Player Driven Sandbox", they want the "Tyrant DM Railroad". Such players just want to relax, and be swept along in an adventure. I do love player driven adventures, but they are a rare thing. It is almost always with experienced players...
  6. bloodtide

    D&D General A Way for Players to Roll Hidden Checks

    Well, I simply never tell players the DC of anything. A player or character can simply never know "exactly how hard something is mechanically". So when they roll, they don't know if the made the check of not. They only know what the DM tells them, so they never know how well a check was...
  7. bloodtide

    Art, is it important to you, does it help your roleplaying?

    Yes, art is important. Images can really make a a book come alive. Not every writer can describe everything, so having art can really help clear things up. And this is even more true for young and new players and really a lot of people who have no idea what anything looks like outside of the...
  8. bloodtide

    Runes of Hoarfrost

    "I do hope so. I feel you will find your destiny, out there in the snows. I shall miss you, but not worry for you. And I will await your return. The rest of the night passes without anything of note.....and the next morning the sun rises on a new day....
  9. bloodtide

    Runes of Hoarfrost

    "I have no idea. It is nothing of mine. Though I guess it was put there to be found by you. I fear you might need to seek someone far more wise then myself. "
  10. bloodtide

    Runes of Hoarfrost

    Waiting down the hallway, your mother looks out the window. "I fear to ask if you found anything. But I can feel the frost on my heart, and know you did. I guess it was always there for you to find>"
  11. bloodtide

    Games You Rarely See Played "Correctly"

    The vast majority of games. In a lot of ways it is the point of a IRL game. So.... The Vampire, Werewolf and most other horror type games are played more 'soft horror', like disney horror or like Goosebumbs, where the player like the 'scary' horror(as they do). Traveler played like Star...
  12. bloodtide

    Maintaining your secret identity

    This Superman is in trouble. He can't hide. So he will be discovered quickly. In the most general sense the government can't really "stop" this Superman, but they sure could make any 'normal life' he wants to have very bad.
  13. bloodtide

    Maintaining your secret identity

    Well, luckily Superman has a lot of nearly endless but helpful powers. Like the Kiss of Forgetfulness or the even more vague "mental powers". Plus Superman has science/technology like a billion years more advanced then 21st century Earth. With all that, you could stay secret no problem...
  14. bloodtide

    Romance Rules

    Pure role playing. I'm not much of a fan of any rules for most social stuff. I've had plenty of it in my games. A great one was my Bored Princess game. Bunch of moms with princess characters. With bubbling kings and princes getting their kingdoms in trouble, and the princess swooping in to...
  15. bloodtide

    Runes of Hoarfrost

    The bone needle is cold to the touch, much colder then normal, but not enough to hurt. Half way down the hall, near the corner, your mother watches over her shoulder for a moment. Then walks away.
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