Recent content by bloodtide

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    Runes of Hoarfrost

    The sewing room is next to the master bed room, where your father is resting. The room has large windows, with two layers of wooden shutters, that open both inside and out side. The room is well lit, though cozy, as the torches that light the room are small. Bolts of fabric of all colors take...
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    How to TPK

    In a lot of cases the group will be more then just the PCs, so such a player can take control of an NPC, animal companion, familiar, mount, or other such thing. Some times, I will have a player take control of a bad guy, for or monster. For more fun, have the PC stick around as a ghost or...
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    OSR Looking for OSR that specializes in exploration and eventual founding of a keep

    The BECMI rules or the The D&D Rules Cyclopedia might be the best.
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    Runes of Hoarfrost

    Trinda Oldgate "I'm sorry I do not. I took her words to heart. I stopped looking, and have never looked back. I understood the need to keep you secret and safe. To give you time to grow up. As the years past, I kept it out of my mind, but never forgotten." She nods when you suggest...
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    Runes of Hoarfrost

    Trinda Oldgate "Here, the the castle. Just outside the nursery. The now sewing room on the second floor next to the master bed room. Early in the morning, before sun up. It was dark, I only had a hand candle. I took her words to heart, and never even thought about where you came from again...
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    Runes of Hoarfrost

    Trinda Oldgate, your mother, stops by to see you, "I wanted to wish you good journey. And more, offer a word of warning. You know well the story of how you came to this family. But there is a story that has not been spoken, and one I shall never speak of again. When you were still a babe, I...
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    Runes of Hoarfrost

    Wilhird Oldgate nods "Four generations is right. I'll be glad to get rid of the dwarf...one less problem. Maybe you could take care of that dragon too....haha. But I jest. Safe Travels, until the next time I see you."
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    Making Modern Communication Work in Horror Games

    In fiction computers....like books or even wise old people....are always magical and know everything. Of course fiction always needs some reason to give the audience information.
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    Runes of Hoarfrost

    Wilhird Oldgate "The castle stores are well stocked for whatever you might need. Though if you want more exotic things you might need to head into town. You can move faster by yourself. But you might consider leading a group. Maybe take that dwarf potion merchant with you...get him out of...
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    I have a Battlecat

    I have the Evil Panther BattleCat!
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    Runes of Hoarfrost

    Wilhird Oldgate "If you think your ready? You have been a man for several seasons now, but this is an important task. I think you can do it well and good. And I would hope you feel that way as well. And with the winter chill...well, you always did like the cold. I should say you might...
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    Making Modern Communication Work in Horror Games

    The big thing about a phone call is that you might not want help. If the characters are anything other then say teenagers at summer camp, then calling for help is not at the top of the list. Even if they "need" help. For example if the characters are Cryptoid Bounty Hunters, the last thing...
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    Runes of Hoarfrost

    Wilhird Oldgate "It is nice to hear the words of a learned man. So many of these lords and nobles speak like gnolls. We should send a family member. The question is....Would you be willing to go?
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    Runes of Hoarfrost

    Wilhird Oldgate "I am over joyed that father will recover. Still, the barony must run. I can't just leave all this to father. And too many demand acts and answers. They won't take a 'wait a couple weeks' for father. A traveling dwarf alchemist cam to town, and within hours people were...
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    Runes of Hoarfrost

    Joachim Burser, Herblore, Lord of Soro "Of course. I need very little, but should I have a need. " Joachim gives a slight head nod. Wilhird Oldgate is found downstairs and across the hall in the map room With the rugged and sun-swept features of someone who has been outside too much...
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