Recent content by brehobit

  1. brehobit

    D&D 5E Making a useful Banneret (Purple Dragon Knight)

    I was going back over this for a game I'll be running in a couple of months. This still feels a bit on the weak side compared to the best of the fighter subclasses. Does that seem right? Anyone foresee any issues with allowing it?
  2. brehobit

    D&D General US Postal Service Releases D&D Stamps

    Art I wish was there: 1st ed PHB Something by Larry Elmore from the 90s. Probably Dragonlance. https://cdn.shopify.com/s/files/1/0900/4666/products/D126.jpg?v=1440173058 Something by Robin Wood.
  3. brehobit

    D&D 5E Rune Knight Is The Best Fighter Overall IMHO.

    For -5/+10 folks, the key is landing blows and Battlemaster is the best. Rune Knight is very cool. Cloud Rune is more-or-less broken, though I will say I got to use it a lot less than I expected. I generally saved it for crits, but somehow in about 15 encounters there was never a crit that...
  4. brehobit

    D&D 5E Making a useful Banneret (Purple Dragon Knight)

    Agreed about the healing. In 5e proactive healing is fairly weak, but it comes as a bonus action it's not horrible. At level 3 second wind gives d10+3 to the fighter and 3 to 3 other people. An average of 17.5 points healed when your average hit points per member is around 20 isn't bad as a...
  5. brehobit

    D&D 5E Should martial characters be mundane or supernatural?

    I'm a big fan of martials having the choice to be mundane, but not a requirement. 5e has the Battlemaster for the fighter, the other non-magical fighters are pretty bad. Rogue also has a limited number of non-magical options that don't suck. On that note, see my proposal for an improved...
  6. brehobit

    D&D 5E Making a useful Banneret (Purple Dragon Knight)

    Hi folks, The Banneret archetype has long been regarded as one of the weakest Fighter archetypes. I've written up a significantly upgraded version and I'd appreciate feedback about power level and theme. I think it's on par with the more powerful fighter archetypes (which are, IMO...
  7. brehobit

    D&D 5E Fixing the: Banneret

    I was a bit sad to see no one had any responses. I suppose house rules and "fixes" like this aren't interesting to many? But any feedback would be welcome! I'd just like a sense if people feel this is close power-wise. I'm pretty comfortable with saying it keeps the theme pretty well, but...
  8. brehobit

    D&D 5E Fixing the: Banneret

    I've not been around here a lot lately, but I've been playing a lot of 5e (and P2e). I've been thinking about a number of archetypes that are either too powerful or too weak and how to fix them. I'm going to start with the Banneret/Purple Dragon Knight. ----- Consensus of an issue RPGbot...
  9. brehobit

    D&D 5E All the ways you can improve the help action

    I missed Tandem Tactician. That's very very helpful really. And my hope is that someone else will have guidance.
  10. brehobit

    D&D 5E All the ways you can improve the help action

    MP:MM isn't out yet, right? Is the actual text for the new hobgoblins available? And does anyone else know of other ideas? I like the familiar thing, didn't consider it.
  11. brehobit

    D&D 5E All the ways you can improve the help action

    So I'm thinking of building a character around the help action. I'm trying to figure out how to do that as effectively as possible. So I'm trying to find all the options (race/class/feat/etc.) to improve the action. I'm including UA arcana stuff unless it's been replaced by official material...
  12. brehobit

    D&D 5E Feat changes: requesting feedback

    Thanks again for all the feedback.
  13. brehobit

    D&D 5E Feat for a Barbarian Skyjek Roc

    I'm thinking of mage slayer. Depends on how the GM rules the timing.
  14. brehobit

    D&D 5E Feat for a Barbarian Skyjek Roc

    We have an intelligent skyjek roc (5etools) that will soon have 4 levels of Barbarian. Thoughts on a feat (I don't think a stat gain makes sense). Nothing jumps out at me as being great. Lucky might be the best, but this is an NPC run mostly by a player and I'd prefer to avoid things that...
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