I was going back over this for a game I'll be running in a couple of months. This still feels a bit on the weak side compared to the best of the fighter subclasses. Does that seem right? Anyone foresee any issues with allowing it?
Art I wish was there:
1st ed PHB
Something by Larry Elmore from the 90s. Probably Dragonlance.
https://cdn.shopify.com/s/files/1/0900/4666/products/D126.jpg?v=1440173058
Something by Robin Wood.
For -5/+10 folks, the key is landing blows and Battlemaster is the best.
Rune Knight is very cool.
Cloud Rune is more-or-less broken, though I will say I got to use it a lot less than I expected. I generally saved it for crits, but somehow in about 15 encounters there was never a crit that...
Agreed about the healing. In 5e proactive healing is fairly weak, but it comes as a bonus action it's not horrible. At level 3 second wind gives d10+3 to the fighter and 3 to 3 other people. An average of 17.5 points healed when your average hit points per member is around 20 isn't bad as a...
I'm a big fan of martials having the choice to be mundane, but not a requirement. 5e has the Battlemaster for the fighter, the other non-magical fighters are pretty bad. Rogue also has a limited number of non-magical options that don't suck.
On that note, see my proposal for an improved...
Hi folks,
The Banneret archetype has long been regarded as one of the weakest Fighter archetypes. I've written up a significantly upgraded version and I'd appreciate feedback about power level and theme. I think it's on par with the more powerful fighter archetypes (which are, IMO...
I was a bit sad to see no one had any responses. I suppose house rules and "fixes" like this aren't interesting to many? But any feedback would be welcome! I'd just like a sense if people feel this is close power-wise. I'm pretty comfortable with saying it keeps the theme pretty well, but...
I've not been around here a lot lately, but I've been playing a lot of 5e (and P2e). I've been thinking about a number of archetypes that are either too powerful or too weak and how to fix them. I'm going to start with the Banneret/Purple Dragon Knight.
-----
Consensus of an issue
RPGbot...
MP:MM isn't out yet, right? Is the actual text for the new hobgoblins available?
And does anyone else know of other ideas? I like the familiar thing, didn't consider it.
So I'm thinking of building a character around the help action. I'm trying to figure out how to do that as effectively as possible. So I'm trying to find all the options (race/class/feat/etc.) to improve the action. I'm including UA arcana stuff unless it's been replaced by official material...
We have an intelligent skyjek roc (5etools) that will soon have 4 levels of Barbarian. Thoughts on a feat (I don't think a stat gain makes sense).
Nothing jumps out at me as being great. Lucky might be the best, but this is an NPC run mostly by a player and I'd prefer to avoid things that...