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Cadence's latest activity
Cadence
reacted to
Enrahim's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
As mentioned a bit upthread: The idea of contextual representation is interesting, but is an extreme design challenge due to the...
Today at 8:47 PM
Cadence
replied to the thread
What are you thoughts on TTRPGs with non-standard dice?
.
I'm trying to decide if needing a lot of the same type of dice up front does the same. It wasn't a problem when I eventually needed a...
Today at 8:33 PM
Cadence
reacted to
schneeland's post
in the thread
What are you thoughts on TTRPGs with non-standard dice?
with
Like
.
For me, it depends a bit how much the employed dice deviate from the standard set. Things like the Free League games, where you...
Today at 8:26 PM
Cadence
reacted to
Tonguez's post
in the thread
What are you thoughts on TTRPGs with non-standard dice?
with
Like
.
Fate dice are simple and so aren't a problem, but yeah other funky dice are just annoying. Hell I find d12s and even d8s to be annoying...
Today at 8:26 PM
Cadence
reacted to
Distracted DM's post
in the thread
What are you thoughts on TTRPGs with non-standard dice?
with
Like
.
Do your libraries? I know some of our locals do, but US libraries can be trendy :'D
Today at 8:26 PM
Cadence
reacted to
Umbran's post
in the thread
What are you thoughts on TTRPGs with non-standard dice?
with
Like
.
I don't have an issue with Fudge dice. But I otherwise don't own any RPGs that require custom dice to play. Which means I am probably...
Today at 8:25 PM
Cadence
reacted to
overgeeked's post
in the thread
What are you thoughts on TTRPGs with non-standard dice?
with
Like
.
Different sizes of numbered dice you can get from several different manufacturers, fine. Proprietary dice with symbols you can only get...
Today at 8:25 PM
Cadence
reacted to
FitzTheRuke's post
in the thread
What are you thoughts on TTRPGs with non-standard dice?
with
Like
.
I can tell you that while I've personally enjoyed them, as a retailer I find it somewhat difficult to sell games that use "funky dice"...
Today at 8:25 PM
Cadence
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
"Most people who've had the same favorite movie, book, actor, cuisine, restaurant, ttrpg, character class, type of pet, sandwich, style...
Today at 8:22 PM
Cadence
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
RE: Minions D&D stat blocks and combat mechanics provide a probabilistic model of combat. Like every model, there are strengths and...
Today at 8:15 PM
Cadence
reacted to
Count_Zero's post
in the thread
What are you thoughts on TTRPGs with non-standard dice?
with
Like
.
Same, though I'd add that there needs to be a way to still play the game if the funky dice (or deck of cards) is lost in whole or in part.
Today at 6:16 PM
Cadence
reacted to
cranberry's post
in the thread
What are you thoughts on TTRPGs with non-standard dice?
with
Like
.
If it helps gameplay, or encourages people to play the game, then I think it's great. Otherwise, it' a gimmick.
Today at 6:16 PM
Cadence
reacted to
overgeeked's post
in the thread
What makes a successful superhero game?
with
Like
.
Yeah. I've definitely been there. I fluctuate between utterly minimalist rules and pure narrative to something like Marvel Super Heroes...
Today at 1:38 PM
Cadence
reacted to
Whizbang Dustyboots's post
in the thread
What makes a successful superhero game?
with
Like
.
It does make for Doctor Doom, Magneto and a few other villains being wonderfully well rounded by accident, though.
Today at 1:35 PM
Cadence
reacted to
Thomas Shey's post
in the thread
What makes a successful superhero game?
with
Like
.
It isn't just DC. Years ago I was part of the application staff for an X-Men based MUSH, and we'd get people who would write up FCs...
Today at 1:35 PM
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