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Charlaquin's latest activity
Charlaquin
replied to the thread
D&D General
Nolzur creates inclusive miniatures, people can't handle it.
.
There are some people whom I would argue calling a loser and refusing to engage further is absolutely a worthwhile endeavor. But, of...
Oct 9, 2025
Charlaquin
reacted to
Gradine's post
in the thread
D&D General
Nolzur creates inclusive miniatures, people can't handle it.
with
Like
.
This, on the other hand, is not it. Not to say that straight calling a person a loser is a worthwhile endeavor, but it's especially...
Oct 9, 2025
Charlaquin
reacted to
Gradine's post
in the thread
D&D General
Nolzur creates inclusive miniatures, people can't handle it.
with
Like
.
Lucky are we, then, that we get to participate in a space where they do not get away with this kind of stuff.
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I’m guessing you meant this facetiously, but this is genuinely good advice for running 5e. I mean, knowing that the system expects you...
Oct 9, 2025
Charlaquin
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Or 2-3 rounds and everything is dead.
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Fair enough
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It would be an interesting experiment! The 1st level problem could be solved by just saying you can take a long rest when you reach a...
Oct 9, 2025
Charlaquin
reacted to
touc's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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It's wondrously simple. It removes the guess work. I'm brainstorming if this might work. Rather than the DM throwing needless...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Side note, I find a lot of old school players take this too far in the opposite direction and are way too precious with their spells. If...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
By the way, anybody notice how monster recharge abilities are almost always Recharge 5 or 6? That’s a 1 in 3 chance, in a combat that’s...
Oct 9, 2025
Charlaquin
replied to the thread
D&D General
I made an app that creates D&D session summaries and tracks your campaign
.
That does help! Thanks
Oct 9, 2025
Charlaquin
reacted to
meisterchef99's post
in the thread
D&D General
I made an app that creates D&D session summaries and tracks your campaign
with
Like
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If it makes you feel more comfortable we do outline our audio data processing and don't store recordings/voice data long term...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Compensating for fewer encounters per day? Either by changing the rules for resting so you can’t take them as frequently, or by making...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Do you build encounters according to the guidelines in the 2014 DMG? Including the XP multiplier based on the number of monsters in the...
Oct 9, 2025
Charlaquin
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It seems very quick to most people. It probably doesn’t help that they’re overtuning their encounters because they’re trying to...
Oct 9, 2025
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