This topic has been discussed before. I'd suggest reviewing a couple of the previous threads:
http://www.enworld.org/forum/showthread.php?472383-I-just-don-t-see-why-they-even-bothered-with-the-Sword-Coast-Adventurer-s-Guide
http://www.enworld.org/forum/showthread.php?471088-SCAG-Thread
One game system we've played in the part included experience points for ideas. This actively encouraged the players to get involved and present ideas because they received experience points as a consequence. It means a little bit of bookkeeping for the DM as they have to make a note of who is...
Also consider misdirection. Have 'concealed' doors that are revealed with a Detect Magic that lead to traps. The real door is also protected with magic, but use Nystul's Magic Aura (sorry, I don't have the books with me to check the name) that allows you to conceal a magic aura. The players use...
Thinking about it, RWBY isn't a good fit with DnD. Most of the characters would be fighters, because that's their job. You'll have a few RWBY characters that have a stronger magic focus, but all of the characters have a strong martial basis. Characters that sit back and cast 'spells' don't...
Unless you reflavour Barbarian rage as a "happy rage", I don't see Barbarian being appropriate for Nora. She's almost always happy -- there's no hint of rage that I've seen in her character (my youngest son is a RWBY fan). EK is certainly appropriate, as would the smites from Paladin. I'd...
There's no doubt that this spell and Haste are different. What I was trying to do was to compare this spell to Haste and use that to determine if the spell was too powerful. There's enough overlap that I think you can use one as a yardstick for the other.
As stated above, Haste provides some...
I'm looking at the latest version listed above and comparing it with Haste.
Concentration - check
One target (self in this case) - check
+2 AC - check
Bonus attack - sort of. I think this spell is a little more powerful than Haste in that respect. It provides four attacks, each doing 2d6...
I think everyone has answered the question. What the Wizard needs is what's in the PHB -- no extra required. What the Wizard wants is every spell known so they can pick and choose what to have prepared on any given day.
Most campaigns don't come across spellbooks that often, so learning new...
Back in the early 80s, I was a member of the Melbourne University Dungeons and Dragons Association (MUDDA), a registered student group at the university. A number of us used to play at lunchtimes or in the afternoons in the union building, taking over half of one of the lounges. There wasn't any...
There are a number of spells that have concentration durations greater than an hour. Scanning through the Player's Handbook...
Animal Shapes (8th level): up to 24 hours
Control Weather (8th level): up to 8 hours
Dominate Beast (when cast with a 7th level slot or higher): up to 8 hours
Dominate...
Bards are generalists. They can do lots of things, and can do a lot of them well, but they don't beat the specialists. As pointed out above, Wizards can know more spells (their spellbooks are not limited to a specific number like the bard) and can change their spells prepared daily (the bard...