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Crimson Longinus's latest activity
Crimson Longinus
reacted to
James Gasik's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I thought so too, until I was introduced to the horror that is Leomund's Tiny Fallout Shelter.
Oct 19, 2025
Crimson Longinus
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I've been screwing around with things recently. Designed a DM combo monster. Kinda similar to a mythic critter. Reskinned a...
Oct 19, 2025
Crimson Longinus
reacted to
Campbell's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
So, one of the big issues from my perspective is that the narrative consequence for resting feel fuzzy. One way to deal with this is to...
Oct 19, 2025
Crimson Longinus
reacted to
James Gasik's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
On the other hand, some adventures are basically static, and have no ability to react to the player's actions. Acererak's Tomb of...
Oct 19, 2025
Crimson Longinus
reacted to
nyvinter's post
in the thread
D&D General
People make amazing D&D Art
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Like
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Made some messy brushes last month and it was great. And today, same brushes "failed" me and it become very clean.
Oct 18, 2025
Crimson Longinus
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I always said that if I won the lottery, I would design a RPG that focuses on political intrigue, group combat, and mass combat and...
Oct 18, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I just finished running the third session of an ongoing political intrigue arc in my D&D campaign. We have used plenty of the rules...
Oct 18, 2025
Crimson Longinus
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
D&D actually does a really good job at that with a few minor tweaks. You also need a really good DM, though, because a DM who doesn't...
Oct 18, 2025
Crimson Longinus
reacted to
GobHag's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Wow
.
I think political intrigue with lots of personal drama is the worst, boardgamey is one of the playstyles that it should be good at IMO.
Oct 18, 2025
Crimson Longinus
reacted to
SkidAce's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Quoted for truth!
Oct 18, 2025
Crimson Longinus
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
These are the "only" options if we assume that each encounter is its own self contained unit. And if so, there are plenty of solutions...
Oct 18, 2025
Crimson Longinus
reacted to
Eric V's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Campaign is becoming absurd at this point though, and probably not what the GM had in mind as "fun."
Oct 18, 2025
Crimson Longinus
reacted to
BenjaminPey's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I think the game in itself, in all of its parts, is designed to engage players in the fiction. Not to say that it's a given in all and...
Oct 18, 2025
Crimson Longinus
reacted to
Bae'zel's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Interesting. If we were to adjust the dials on encounter creation so that every fight (especially boss fights) assumes the PCs are at...
Oct 18, 2025
Crimson Longinus
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Sure, but one day is not a lot of time and keeping constant time pressure at such a pace becomes contrived. Also, what is the GMing...
Oct 18, 2025
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