That’s not the point. Read a few posts down. An endgame number is just a shorthand used to emphasize a mechanic’s scaling potential. Honestly, long story short, it boils down to this: melee rogues gained +1d4 to 1d6; they lost 1d6 to 10d6. They did not gain an increase to sneak attack...
It’s a false-flag question (a term I’m admittedly using rather loosely), and one that will hurt the game. Not only are your mathematical calculations off, but in the end, what the two can do without feats doesn’t matter. The only thing that matters is what completed builds will be able to do. In...
Again, the only thing you are proving is that you don’t understand the rules or the math of the game you are playing. My argument doesn’t rely on a 19th or 20th level rogue. My phrasing was a shorthand designed to bring attention to the relational growth of what rogues have lost. At any level...
Statements like this one belie a fundamental lack of understanding regarding the math of the game. Having an extra bonus action with which to hide, dash, or disengage is nowhere near a wash to the loss of 10d6 plus your ability modifier damage (endgame), and when you break down the loss, that is...
Having posted about this subject previously, I was disheartened at how many 5e players think they understand their game without really understanding how the rules of this game actually work. As such, it bears discussing just what the One playtest has changed. I’m going to open that discussion...
I have to say, at first, I was a little disheartened to see the people trying to maintain the status quo and silence play TEST observations. It was also surprising to see how many people don’t understand the finer details of their own hobby… I’m specifically thinking of the people who don’t...
It’s not as simple as “losing your cleric.” That’s rhetoric. It’s a question of your foe’s AC and who can buff you in your party. You had to consider when to use it more carefully, but peak performance was drastically higher than it is now. The “overkill” is also a bit of an empty argument. If...
I’m aware it’s a playtest. That’s why I’m busy voicing issues. Problems found now can be addressed and fixed. If I help make people aware of the problems so they voice them in their feedback, such issues will hopefully not make it to release. If this wasn’t a playtest, I wouldn’t bother voicing...
GWM and SS builds showed their strength when buffed with bless and/or synergistic abilities that could grant them advantage on their attacks. Using a 60% hit rate artificially hides the DPR that they could achieve with party teamwork (and often did). In that specific scenario, the class hasn’t...
The disparity between martial and magical classes is growing. The best of the martial builds got kneecapped, but there is no evidence of that lost damage potential being regained elsewhere. Given that magical classes still have something of an edge as is, that’s not a good change. Invisibility...