Cyber-Dave
Explorer
The disparity between martial and magical classes is growing. The best of the martial builds got kneecapped, but there is no evidence of that lost damage potential being regained elsewhere. Given that magical classes still have something of an edge as is, that’s not a good change. Invisibility got buffed to the point that it’s virtually stealth without a skill check. That steps on the toes of the rogue. There is no sign that the rogue was buffed to make up for the loss. In fact, relatively speaking, the rogue seems to have gained power compared to other materials, but only because their most powerful builds were kneecapped, while being nerfed compared to those who could truly steal their spotlight: utility casters. Stealth has been nerfed significantly due to relative context. Also, with more classes gaining expertise, the rogue has even less of a place to shine mechanically.
One has a lot of potential, but as of right now, the devil is in the details… and these details will sink the edition. As of right now, One isn’t so badly balanced as to be a repeat of 3e, but it’s badly balanced enough for me to avoid updating if the final product doesn’t change significantly during playtesting. It undoes too much of what 5e did to achieve parity between martial and magical classes under its hood.
One has a lot of potential, but as of right now, the devil is in the details… and these details will sink the edition. As of right now, One isn’t so badly balanced as to be a repeat of 3e, but it’s badly balanced enough for me to avoid updating if the final product doesn’t change significantly during playtesting. It undoes too much of what 5e did to achieve parity between martial and magical classes under its hood.