Recent content by TheOneGargoyle

  1. TheOneGargoyle

    D&D 5E Buffing monks: with simple changes.

    That's cool, we can agree to disagree there. I've just finished DM-ing a 7 yr long campaign that started at L1 and went all the way to L19 and levels 17-19 were probably the last 2 yrs of that. So T4 very much matters to my group. Well, dramatically more fun is the entire point to me so that...
  2. TheOneGargoyle

    D&D 5E Buffing monks: with simple changes.

    Interesting! Hehe yeah I'm probably not looking at buffing other melee classes relative to the monk. Yeah I agree with this for tier 1 & 2, but not for tier 3 & 4, they fall well short there. I haven't done the math but my gut says that bumping the MA die by one category won't do much. In...
  3. TheOneGargoyle

    D&D 5E Monks and Magic Items.

    Apologies for the thread necromancy but not sure if everyone realised that Fizban's introduced this: http://dnd5e.wikidot.com/wondrous-items:dragonhide-belt While it's pretty random, that should be at least a few extra Ki pts per day.
  4. TheOneGargoyle

    D&D 5E Buffing monks: with simple changes.

    Sure, so on the rounds where they choose to be very defensive, they'd be good at that but do very, very low damage. That seems like a good trade off decision to me, and they'd be unlikely to choose that every round. Then we'd just need some better offense options for the rounds they chose to...
  5. TheOneGargoyle

    D&D 5E Buffing monks: with simple changes.

    Agreed, although IMHO those are bonus items, icing on the cake as it were, rather than just bringing it up to par. Question for the community: Would more accessibility on Patient Defense (as I mentioned previously perhaps the option to pay 1 ki, or use a bonus action, but not require both for...
  6. TheOneGargoyle

    D&D 5E Buffing monks: with simple changes.

    This Tasha's subclass is basically the only one that brings Monk dmg output up to baseline (or close to it) from L11 onwards, by adding an extra MA die + Wis mod dmg to one unarmed attack per round.
  7. TheOneGargoyle

    D&D 5E Buffing monks: with simple changes.

    I've been thinking too. Any melee really needs 3 things: 1) Effective Health / Survivability - things like heavy armour & shields, increased HD, resistance to damage, ability to disengage etc 2) Damage output - things like Sneak Attack, increased # of attacks, flat damage bonuses etc 3) Engaging...
  8. TheOneGargoyle

    D&D 5E Buffing monks: with simple changes.

    Ahh no. By this yardstick, OG PHB rangers are fine (because some people could have fun with them), which they clearly weren't. Not every class has to be mechanically the strongest, obviously, but just saying they can be fun so they're fine is the other extreme. Some people can have fun with a...
  9. TheOneGargoyle

    D&D 5E Buffing monks: with simple changes.

    Instead of 2 attacks as a bonus action ? Although this would free up your BA to use PD or SotW, wouldn't this put monks even further behind in the damage dept than they already are ?
  10. TheOneGargoyle

    D&D 5E Buffing monks: with simple changes.

    I'd certainly be interested in hearing how this goes. Honestly I think it can't be solved by just boosting the number of ki points, because so long as there's any level of scarcity of ki, other things will always be higher value than SotW and the opportunity cost just won't be worth it. I'm...
  11. TheOneGargoyle

    Noodling on a 1 page RPG

    @Morrus - that's .... really impressive, the bones of an RPG mechanics on a single page, kudos ! I could even see myself running that for my kids. Couple of clarifications questions: If Magic starts at 0 but Human gives +1 to all stats, does that mean all humans start with Magic 1 ? Most of...
  12. TheOneGargoyle

    D&D 5E A simple houserule for martial/caster balance.

    I love that you're doing this. One question : if we're balancing it with casters, why give it the equivalent of two free half feats (one full feat?) for medium armour proficiency + shields at level 1?
  13. TheOneGargoyle

    D&D 5E A simple houserule for martial/caster balance.

    This. Some people want non supernatural warriors. Fighter seems fine for this as long as they choose subclasses appropriately. Some people want mythic /supernatural warriors. There are classes & subclasses for this too, and if not, home brew one. Why are some people so fixated on changing...
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