Yeah, 6 is basically peak human, so it's an auto. At least for normal tasks. I might add in herculean tasks at a higher level. You can actually start with 10 brawn.If I have 1 in Brawn, +3 Trait in Brawn, +3 Dwarf in Brawn, +1 Cleric Brawn = 8 brawn before I roll the d6. Character succeeds automatically on unopposed rolls (6+). Is that correct?
Indeed. 6 for average unopposed. Maybe 9 for difficult and 12 for herculean. A character with 8 brawn would need 4+ (50%) on d6 to succeed at herculean.Yeah, 6 is basically peak human, so it's an auto. At least for normal tasks. I might add in herculean tasks at a higher level. You can actually start with 10 brawn.
Yeah 12 is where I was thinking.Indeed. 6 for average unopposed. Maybe 9 for difficult and 12 for herculean. A character with 8 brawn would need 4+ (50%) on d6 to succeed at herculean.
Oh, you crazy Americans! (you actually made me doubt myself, but I've double checked!)Typo, Leveling doesn't have a double ll
That's a personal niggle of mine--I rarely find a locked door adds fun to a game, and it's a chance for a character to show how awesome they are. But, yeah, there are times when I guess a door needs to be locked for plot reasons. I'll think on it!I'm trying to decide whether I like "can open any lock" or not. It seems like it removes a possibly cool thing from the game by making it irrelevant. I'm not yet sure.
Ha! Most changes I'm aware of. That one I wasn't. I actually checked it first, but clearly not in the correct place.Oh, you crazy Americans! (you actually made me doubt myself, but I've double checked!)