Yeah, it's just unfortunate that you have such a limited pool of maneuvers. I'd happily give up the bonus damage for more maneuvers.
If they removed the extra damage, Goading Attack could just be a thing a Fighter can do all the time. Make it cost a bonus action to goad someone you attacked this turn, then it becomes a thing you can balance against other options like using a shield bash to push or using your off hand weapon to do an extra attack. It gives big weapon guys a thing to do with their bonus action. If you want to keep it contained, make it so at low level you need a share a language with the target (prompting the Fighter to actually WANT extra languages! Which, BTW, should just be a thing you can get if you have a bonus to INT, just to give it more use outside the Wizard and Artificer) but you can give them the ability to goad through body language at a later level.
If you MUST you can even make it a basic combat option, except that for anybody it takes a standard action and is more difficult.
Similarly, I feel like the Barbarian should get Menacing Attack as an at-will ability. They're scary after all.
Not a fan of marking. Feels very artificial to me. Good luck on that in your own game though.
Goading Attack doesn't really work like 4e Marking, but it's a good substitute because it does roughly the same thing but it's more narrative based.
It's just so silly.
You say something provocative that causes your enemy to lose their composure and attack.. No way. Ridiculous.
You say some magic words that cause your enemy to lose their composure and attack.. Well when you put it that way..
I assume the only difference between these two actions is that the casters say "please"
Please IS the Magic Word, after all!
It does address the issue of fighters not getting to do wizard-like things, however. You have your new mythic warrior many have requested, and the people who like the fighter as is still have him. I don't see a problem here.
Fighters don't need 'Wizard-like things', what they need is relevant and RELIABLE things. They need to be able to DO stuff that isn't constrained by some nerds' idea of 'reality'. A Fighter, at high level, should be able to exceed real life world records while wearing their full armor. Just because they're that good. Jumping, climbing, swimming, all in full plate, should be child's play. Being able to trip larger creatures should also be possible.
And more importantly, they need stuff outside of combat that is not reliant on 'DM may I'. The Wizard doesn't need the DM to go out of their way for their character to be relevant, so why should the Fighter?
Maybe some sort of weak point finding technique where you can take disadvantage on your attack but ignore the target's resistance on that same attack? Just a thought...
A lot of it also depends on changing people's perception of the Fighter as the 'default' or 'commoner+' class. The Fighter is allowed to have nice shiny things that other class envy. Sometimes you end up with people saying things like "Well if the Fighter does X then EVERYBODY should be allowed to do X!" but if someone wants a spell from the Wizard's exclusive list, suddenly that's stepping on toes and it's all about 'niche protection'.
The Fighter should have a niche of its own dangit... which is why I've advocated for the Warlord to just steal the name Fighter in a future edition
if they're not giving us a new Warlord that is