Good question. Why limit your potential for the next day because you used a lot of HD today, especially when you can just long rest and fully heal?
My guess is because they made long rests kinda silly with a full heal already. They should have changed that instead of making short rest healing...
What you do is take out the first target, go unnoticed and have combat end, and then surprise the next target by starting combat again.
Once combat starts and enemies are aware it started, they can no longer be assassinated because there is no surprise until combat ends.
Surprise would not...
You can talk under water, but it's not very clear. With a bit of practice, this is easy to do. If you can breathe underwater, there should be no restriction. I allow my players to cast under water if they make a concentration check, but if they fail they lose the slot.
I think the druid is very strong to start with, and then needs some help at later levels. The warlock seems like it could use some love - at least some variation from EB.
I used to love XP too. Milestones are much better, the DM just has to plan out when that happens and stick to it. Our other two DMs frequently forget, and ask what level we are. lol. Milestones are fair and balanced, and happen between sessions, which is good for DM planning.
No. I have been toying around with the idea of using a small hourglass timer, but haven't pulled the trigger yet. If I come up with a situation like the walls are closing in, then I might actually do it.
We try to play every week, but that turns out to about half if you look at a whole year of playing. We have been doing this very consistently for the last 15 years or so, plus lots of random play before that. Pretty sure I have well over 600. I have been playing D&D since '77, but it's hard...
Yes. They are a yardstick to see how much can be accomplished before being forced to rest. There's always something to do, and the constraints of the room layout make for interesting tactics.
Not remembering why you are there is not the dungeon crawl's fault. That requires good note...
In my game, it's an automatic kill unless it's someone high level/important. Advantage on an attack seems ridiculous when you could plunge your dagger in their throat without any resistance. I would not make a player roll to hit in situations like that. If the creature is not humanoid, there...
I use alignment in the games I run as a roleplaying guideline. It does not control/dictate how you must act. If you act outside of your alignment, it may change it, but that has little impact in the game.